getAssignedCuratorLogic: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.16 | |||
| | |arg= global | ||
|gr1= Curator | |gr1= Curator | ||
| Returns curator logic to which given player has access. | |descr= Returns curator logic to which given player has access. | ||
| | |s1= [[getAssignedCuratorLogic]] player | ||
|p1= player: [[Object]] | |p1= player: [[Object]] | ||
| [[Object]] | |r1= [[Object]] | ||
|x1= < | |x1= <sqf>(getAssignedCuratorLogic player) removeCuratorEditableObjects [allDead, true];</sqf> | ||
|seealso= [[allCurators]] [[getAssignedCuratorUnit]] | |||
}} | }} | ||
<dl class="command_description"> | |||
<dt></dt> | |||
<dd class="notedate">Posted on 2014-08-17 - 17:04 (UTC)</dd> | |||
< | |||
< | |||
<dd class="notedate">Posted on | |||
<dt class="note">[[User:SilentSpike|SilentSpike]]</dt> | <dt class="note">[[User:SilentSpike|SilentSpike]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
This command will return [[objNull]] if used immediately after the curator logic is assigned to the unit in question (this includes at mission time 0). To avoid problems use the following beforehand: < | This command will return [[objNull]] if used immediately after the curator logic is assigned to the unit in question (this includes at mission time 0). To avoid problems use the following beforehand: | ||
<sqf>waitUntil {!isNull (getAssignedCuratorLogic unit)};</sqf> | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
Latest revision as of 22:59, 13 May 2023
Description
- Description:
- Returns curator logic to which given player has access.
- Groups:
- Curator
Syntax
- Syntax:
- getAssignedCuratorLogic player
- Parameters:
- player: Object
- Return Value:
- Object
Examples
- Example 1:
Additional Information
- See also:
- allCurators getAssignedCuratorUnit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2014-08-17 - 17:04 (UTC)
- SilentSpike
- This command will return objNull if used immediately after the curator logic is assigned to the unit in question (this includes at mission time 0). To avoid problems use the following beforehand: