BIS fnc destroyer01PosUpdate: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " {2,}\}\}" to " }}")
m (Text replacement - " |p1= |r1= |x1= }}" to " |p1= |r1= |x1= |seealso= }}")
 
(18 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.84
|1.84


|gr1= Destroyer
|gr1= Destroyer


 
|descr= <pre>/*
 
<!---|arg= local |Multiplayer Arguments=--->
 
<!---|eff= local |Multiplayer Effects=--->
 
| <pre>/*
Author: Bravo Zero One development
Author: Bravo Zero One development
- John_Spartan
- John_Spartan
Line 42: Line 35:
and
and
1: array of objects in variable in base objects name-space ["bis_carrierParts", []];
1: array of objects in variable in base objects name-space ["bis_carrierParts", []];


Returns: nothing
Returns: nothing
Result: Ship's position is updated in EDEN editor.
Result: Ship's position is updated in EDEN editor.


*/</pre>{{placeholder}}<!-- Remove this after fill-in -->
*/</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in -->


|[] call [[BIS_fnc_Destroyer01PosUpdate]]
|s1= [] call [[BIS_fnc_destroyer01PosUpdate]]


|p1= parameter: Datatype - (Optional, default defValue) description
|p1=  


|Datatype - description
|r1=


|x1= <code></code>
|x1=


|exec= call
|seealso=
}}
}}
[[Category:Functions|{{uc:Destroyer01PosUpdate}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:Destroyer01PosUpdate}}]]

Latest revision as of 02:14, 13 June 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is a sub function designed to update dynamic ships (multi-part structure) position in EDEN editor. Ship consists of multiple sub-objects that are linked together based on precise memory point positions in 3D space.
	Function will update initial object positions when player drags the object in EDEN editor.

	Execution:
	- Call from EH on the main ship base model (blank model with memory points and reference config).

		Example:
		class Eventhandlers
		{
			init = "_this call BIS_fnc_Destroyer01Init";								//main init fnc, will assemble ship in game
			AttributesChanged3DEN = "_this call BIS_fnc_Destroyer01EdenInit";			//function to update objects position in EDEN editor if attributes changed by player
			Dragged3DEN = "_this call BIS_fnc_Destroyer01PosUpdate";					//function to update objects position in EDEN editor if attributes changed by player
			RegisteredToWorld3DEN = "_this call BIS_fnc_Destroyer01EdenInit";			//initial EDEN init fnc (main init is still called)
			UnregisteredFromWorld3DEN = "_this call BIS_fnc_Destroyer01EdenDelete";		//function  to delete all ship objects in EDEN editor
		};

	Requirements:
	- An array of ship parts/objects as a variable attached to main ship base. This array is created by main BIS_fnc_Destroyer01Init.

	Parameter(s):
		_this select 0: mode (Scalar)
		0: ship Base/object
		and
		1: array of objects in variable in base objects name-space ["bis_carrierParts", []];

	Returns: nothing
	Result: Ship's position is updated in EDEN editor.

*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Destroyer

Syntax

Syntax:
[] call BIS_fnc_destroyer01PosUpdate
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note