cadetMode: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Some wiki formatting)
 
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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.00


|1.00
|game2= ofpe
|version2= 1.00


|gr1= Difficulty
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00


| '''Prior to {{arma3}}''' it returns if the player is currently playing in cadet or veteran mode.
|game5= arma2oa
|version5= 1.50


|pr= {{Feature|arma3| This command returns the status of the global [[Arma_3_Difficulty_Menu | difficulty]] <tt>showCadetHints</tt>.<br>Use <tt>[[difficulty]] [[in]] [0,1]</tt> to achieve the '''original intended''' functionality!}}
|game6= tkoh
|version6= 1.00


| '''cadetMode'''
|game7= arma3
|version7= 0.50


| [[Boolean]] - true when playing in cadet mode, false when playing in veteran mode
|gr1= Difficulty
 
|x1= <code>? ([[cadetMode]]) : _AIsoldier [[setSkill]] 0.1 //sqs</code>


|x2= <code>[[if]] ([[cadetMode]]) [[then]] {_AIsoldier [[setSkill]] 0.1}; //sqf</code>
|descr= '''Prior to {{arma3}}''' it returns if the player is currently playing in cadet or veteran mode.


| [[hintCadet]], [[difficulty]]
|pr= {{Feature|arma3|
This command returns the status of the global [[Arma 3: Difficulty Settings| difficulty]] {{hl|showCadetHints}}.<br>
Use <sqf inline>difficulty in [0, 1]</sqf> to achieve the '''original intended''' functionality!
}}
}}


<dl class="command_description">
|s1= [[cadetMode]]
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on December 1, 2009 - 17:49
<dt class="note">[[User:Killswitch|Killswitch]]<dd class="note">
In ArmA II, this command will return true if the difficulty level is set to "Recruit" or "Regular". It returns false for the "Veteran" and "Expert" difficulty levels.


<!-- Note Section END -->
|r1= [[Boolean]] - true when playing in cadet mode, false when playing in veteran mode
</dl>


|x1= [[SQS Syntax]]: <sqs>? (cadetMode) : _AIsoldier setSkill 0.1</sqs>


[[Category:Scripting Commands|CADETMODE]]
|x2= [[SQF Syntax]]: <sqf>if (cadetMode) then { _AIsoldier setSkill 0.1 };</sqf>
[[Category:Scripting Commands OFP 1.96|CADETMODE]]
 
[[Category:Scripting Commands OFP 1.99|CADETMODE]]
|seealso= [[hintCadet]] [[difficulty]]
[[Category:Scripting Commands OFP 1.46|CADETMODE]]
}}
{{GameCategory|arma1|Scripting Commands}}
 
{{GameCategory|arma2|Scripting Commands}}
{{Note
{{GameCategory|arma3|Scripting Commands}}
|user= Killswitch
{{GameCategory|tkoh|Scripting Commands}}
|timestamp= 20091201174900
|text= In {{arma2}}, this command will return true if the difficulty level is set to "Recruit" or "Regular". It returns false for the "Veteran" and "Expert" difficulty levels.
|game= arma2
}}

Latest revision as of 23:51, 10 July 2022

Hover & click on the images for description

Description

Description:
Prior to Arma 3 it returns if the player is currently playing in cadet or veteran mode.
Problems:
Arma 3
This command returns the status of the global difficulty showCadetHints.
Use difficulty in [0, 1] to achieve the original intended functionality!
Groups:
Difficulty

Syntax

Syntax:
cadetMode
Return Value:
Boolean - true when playing in cadet mode, false when playing in veteran mode

Examples

Example 1:
SQS Syntax:
? (cadetMode) : _AIsoldier setSkill 0.1
Example 2:
SQF Syntax:
if (cadetMode) then { _AIsoldier setSkill 0.1 };

Additional Information

See also:
hintCadet difficulty

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killswitch - c
Posted on Dec 01, 2009 - 17:49 (UTC)

In Arma 2, this command will return true if the difficulty level is set to "Recruit" or "Regular". It returns false for the "Veteran" and "Expert" difficulty levels.