BIS fnc dataTerminalColor: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.42 | |||
| | |gr1= Scripts | ||
| | |descr= Set Data Terminal colors for its different steps. Steps are: | ||
# closed terminal | # closed terminal | ||
# opening terminal | # opening terminal | ||
Line 13: | Line 12: | ||
Default step colors are "blue", "orange", "green". | Default step colors are "blue", "orange", "green". | ||
See [[ | See [[BIS_fnc_dataTerminalAnimate]] to animate a terminal. | ||
| [dataTerminal, step1color, step2color, step3color] call [[ | |s1= [dataTerminal, step1color, step2color, step3color] call [[BIS_fnc_dataTerminalColor]] | ||
|p1= dataTerminal: [[Object]] | |p1= dataTerminal: [[Object]] | ||
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|p4= step3color: [[String]] - step 3 color | |p4= step3color: [[String]] - step 3 color | ||
| [[Boolean]] - [[false]] if data terminal is null, [[true]] if the script ends properly | |r1= [[Boolean]] - [[false]] if data terminal is null, [[true]] if the script ends properly | ||
|x1= < | |x1= <sqf>[myTerminal, "purple", "red", "orange"] call BIS_fnc_dataTerminalColor;</sqf> | ||
| [[MP End Game|End Game (MP mode)]] | |seealso= [[MP End Game|End Game (MP mode)]] [[BIS_fnc_dataTerminalAnimate]] | ||
}} | }} | ||
Latest revision as of 23:11, 12 July 2022
Description
- Description:
- Set Data Terminal colors for its different steps. Steps are:
- closed terminal
- opening terminal
- emitting terminal.
- Execution:
- call
- Groups:
- Scripts
Syntax
- Syntax:
- [dataTerminal, step1color, step2color, step3color] call BIS_fnc_dataTerminalColor
- Parameters:
- dataTerminal: Object
- step1color: String - step 1 color. Can be one of:
- "blue"
- "orange"
- "green"
- "red"
- "purple"
- step2color: String - step 2 color
- step3color: String - step 3 color
- Return Value:
- Boolean - false if data terminal is null, true if the script ends properly
Examples
- Example 1:
Additional Information
Notes
-
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