mod: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - "‎" to "")
 
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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.00


|1.00
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|gr1= Math
|gr1= Math


| Remainder of a divided by b.
|descr= Remainder of a divided by b.


| [[Number]] <nowiki>=</nowiki> a '''mod''' b
|alias= [[a % b]]
 
|s1= a [[mod]] b


|p1= a: [[Number]]
|p1= a: [[Number]]
Line 15: Line 34:
|p2= b: [[Number]]
|p2= b: [[Number]]


| [[Number]]
|r1= [[Number]]
 
 
|x1= <br><code>_rem <nowiki>=</nowiki> 3 [[mod]] 2;</code>
|x1= <sqf>_remaining = 5 mod 2; // returns 1, as 5 divided by 2 is 2 &times; 2 + 1</sqf>
Result is 1


| [[Math Commands]], [[Operators]], [[a % b]]
|seealso= [[Math Commands]] [[Operators]] [[a % b]]
}}
}}


<dl class="command_description">
{{Note
<!-- Note Section BEGIN -->
|user= Hoz
<dd class="notedate">Posted on 01:34, 16 April 2006
|timestamp= 20060416013400
<dt class="note">[[User:Hoz|Hoz]]<dd class="note">
|text= <nowiki/>
* Remainder is calculated in real domain.
* Remainder is calculated in real domain.
* mod is identical to [[a % b]]
* mod is identical to [[a % b]]
You can use mod to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script:  
You can use mod to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script:  
<code>_rand = [[random]] 6;
<sqf>
_num <nowiki>=</nowiki> _rand - (_rand [[mod]] 1);
_rand = random 6;
</code>
_num = _rand - (_rand mod 1);
</sqf>
In A1, the new commands [[round]], [[floor]] or [[ceil]] would be the easier way to round.
In A1, the new commands [[round]], [[floor]] or [[ceil]] would be the easier way to round.
<!-- Note Section END -->
}}
</dl>
 
[[Category:Scripting Commands|MOD]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|MOD]]
[[Category:Scripting Commands OFP 1.46|MOD]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 11:54, 26 April 2023

Hover & click on the images for description

Description

Description:
Remainder of a divided by b.
Alias:
a % b
Groups:
Math

Syntax

Syntax:
a mod b
Parameters:
a: Number
b: Number
Return Value:
Number

Examples

Example 1:
_remaining = 5 mod 2; // returns 1, as 5 divided by 2 is 2 × 2 + 1

Additional Information

See also:
Math Commands Operators a % b

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Hoz - c
Posted on Apr 16, 2006 - 01:34 (UTC)
  • Remainder is calculated in real domain.
  • mod is identical to a % b
You can use mod to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script:
_rand = random 6; _num = _rand - (_rand mod 1);
In A1, the new commands round, floor or ceil would be the easier way to round.