BIS fnc loadInventory: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(Optional, default {{hl|[]}})" to "(Optional, default <sqf inline>[]</sqf>)") |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 0.58 | |||
| | |gr1= Inventory | ||
| | |descr= Adds a predefined loadout (either via {{hl|CfgVehicles}}, {{hl|CfgRespawnInventory}}, or a custom inventory saved via [[BIS_fnc_saveInventory]]) to a specified unit. | ||
| | |s1= param call [[BIS_fnc_loadInventory]] | ||
| | |p1= [[Object]] - unit to receive the loadout | ||
|p2= [[Config]] or [[Array]] - can be one of: | |||
* [[Config]]: config entry of loadout found in either {{hl|CfgVehicles}} or {{hl|CfgRespawnInventory}} | |||
* [[Array]] in format [<nowiki/>[[Namespace]], [[Group]] or [[Object]], [[String]]] or [[BIS_fnc_saveInventory]]'s output | |||
| | |p3= [[Array]] - (Optional, default <sqf inline>[]</sqf>) array of [[String]]s that define what part of the loadout to ignore, e.g ["weapons", "uniform"] | ||
| | |r1= [[Boolean]] | ||
| [ | |x1= <sqf>_loadout = [player, configFile >> "CfgVehicles" >> "B_Soldier_SL_F"] call BIS_fnc_loadInventory; // gives BLUFOR Squad Leader's loadout to player unit</sqf> | ||
| | |x2= to save and load the inventory: | ||
<sqf> | |||
[player, [missionNamespace, "TAG_SavedInventory"]] call BIS_fnc_saveInventory; // save it | |||
[player, [missionNamespace, "TAG_SavedInventory"]] call BIS_fnc_loadInventory; // load it | |||
</sqf> | |||
| [[BIS_fnc_saveInventory]][[BIS_fnc_exportInventory]][[BIS_fnc_deleteInventory]][[setUnitLoadout]] | |seealso= [[BIS_fnc_saveInventory]] [[BIS_fnc_exportInventory]] [[BIS_fnc_deleteInventory]] [[setUnitLoadout]] | ||
}} | }} | ||
{{Note | |||
|user= Ilias38rus | |||
|timestamp= 20200802152100 | |||
|text= Doesn't work for backpacks in backpack, unlike [[setUnitLoadout]]. | |||
}} | |||
Doesn't work for backpacks in backpack, unlike [[setUnitLoadout]]. | |||
Latest revision as of 18:09, 8 November 2023
Description
- Description:
- Adds a predefined loadout (either via CfgVehicles, CfgRespawnInventory, or a custom inventory saved via BIS_fnc_saveInventory) to a specified unit.
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- param call BIS_fnc_loadInventory
- Parameters:
- Object - unit to receive the loadout
- Config or Array - can be one of:
- Array - (Optional, default []) array of Strings that define what part of the loadout to ignore, e.g ["weapons", "uniform"]
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
- to save and load the inventory:
[player, [missionNamespace, "TAG_SavedInventory"]] call BIS_fnc_saveInventory; // save it [player, [missionNamespace, "TAG_SavedInventory"]] call BIS_fnc_loadInventory; // load it
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 02, 2020 - 15:21 (UTC)
- Doesn't work for backpacks in backpack, unlike setUnitLoadout.