BIS fnc moduleRespawnInventory: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Function " to "{{RV|type=function ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Respawn | |gr1= Respawn | ||
Line 9: | Line 8: | ||
|gr2= Modules | |gr2= Modules | ||
| <pre>/* | |descr= <pre>/* | ||
Description: | Description: | ||
Line 20: | Line 19: | ||
Returns: | Returns: | ||
BOOL | BOOL | ||
*/ | */</pre> | ||
{{Wiki|placeholder}} | |||
| <!-- [] call [[BIS_fnc_moduleRespawnInventory]] | |s1= <!-- [] call [[BIS_fnc_moduleRespawnInventory]] --> | ||
| | |r1= | ||
| | |x1= <!-- <sqf>[] call BIS_fnc_moduleRespawnInventory;</sqf> --> | ||
| | |seealso= | ||
}} | }} | ||
Latest revision as of 13:09, 5 May 2022
Description
- Description:
/* Description: Set respawn loadouts a curator can assign to players Parameter(s): 0: OBJECT - curator logic 1: BOOL - true to make all loadouts availale, false to base them on units the curator can place Returns: BOOL */
- Execution:
- call
- Groups:
- RespawnModules
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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