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Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1= Program Flow | |gr1= Program Flow | ||
| Defines name of current scope. Name is visible in debugger, and name is also used as reference in some commands like [[breakOut]] and [[breakTo]]. Scope name should be defined only once per scope. Trying to set a different name on the scope that has already defined scope name will result in error. | |descr= Defines name of current scope. Name is visible in debugger, and name is also used as reference in some commands like [[breakOut]] and [[breakTo]]. | ||
Scope name should be defined only once per scope. Trying to set a different name on the scope that has already defined scope name will result in error. | |||
| | |s1= [[scopeName]] name | ||
|p1= name: [[String]] | |p1= name: [[String]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf> | |||
scopeName "main"; | |||
while { sleep 0.1; true } do | |||
{ | |||
scopeName "loop1"; | |||
while { sleep 0.1; true } do | |||
{ | |||
scopeName "loop2"; | |||
// ... | |||
... | |||
}; | }; | ||
}; | }; | ||
</ | </sqf> | ||
|x2= <sqf> | |||
if (true) then | |||
{ | |||
scopeName "mainScope"; | |||
scopeName "main_scope"; // error | |||
}; | |||
</sqf> | |||
| [[breakOut]] | |seealso= [[breakOut]] [[breakTo]] | ||
}} | }} | ||
Latest revision as of 13:05, 27 March 2024
Description
- Description:
- Defines name of current scope. Name is visible in debugger, and name is also used as reference in some commands like breakOut and breakTo. Scope name should be defined only once per scope. Trying to set a different name on the scope that has already defined scope name will result in error.
- Groups:
- Program Flow
Syntax
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow