BIS fnc objectInventoryAnimatedOpen: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Lou Montana moved page BIS fnc ObjectInventoryAnimatedOpen to BIS fnc objectInventoryAnimatedOpen: Text replacement - "BIS fnc O" to "BIS fnc o")
m (Text replacement - "(\|[pr][0-9]+ *= *[^-\r\n]+) *- *O([a-z])" to "$1 - o$2")
 
(7 intermediate revisions by 2 users not shown)
Line 2: Line 2:


|game1= arma3
|game1= arma3
|version1= 1.00
|version1= 1.00


|gr1 = Scripts
|gr1= Scripts


|arg= global
|arg= global
Line 13: Line 12:
|descr= Animates an object being opened, for example a drawer. It also sets a counter which prevents animation to be played multiple time if more than one player accesses that drawer.
|descr= Animates an object being opened, for example a drawer. It also sets a counter which prevents animation to be played multiple time if more than one player accesses that drawer.


|s1= [object, animationArray] call [[BIS_fnc_ObjectInventoryAnimatedOpen]]
|s1= [object, animationArray] call [[BIS_fnc_objectInventoryAnimatedOpen]]


|p1= object: [[Object]] - Object
|p1= object: [[Object]] - object


|p2= animationArray: [[Array]] - An Array in form of:<br>
|p2= animationArray: [[Array]] - an Array in form of:<br>
0: [[String]] - Animation Name<br>
0: [[String]] - Animation Name<br>
1: [[Number]] - Animation phase
1: [[Number]] - Animation phase
Line 23: Line 22:
|r1= [[Nothing]]
|r1= [[Nothing]]


|exec= call
|seealso= [[BIS_fnc_objectInventoryAnimatedClose]]
 
|seealso= [[BIS_fnc_ObjectInventoryAnimatedClose]]
}}
}}
[[Category:Functions|{{uc:ObjectInventoryAnimatedOpen}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:ObjectInventoryAnimatedOpen}}]]

Latest revision as of 14:42, 8 November 2023

Hover & click on the images for description

Description

Description:
Animates an object being opened, for example a drawer. It also sets a counter which prevents animation to be played multiple time if more than one player accesses that drawer.
Execution:
call
Groups:
Scripts

Syntax

Syntax:
[object, animationArray] call BIS_fnc_objectInventoryAnimatedOpen
Parameters:
object: Object - object
animationArray: Array - an Array in form of:
0: String - Animation Name
1: Number - Animation phase
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
BIS_fnc_objectInventoryAnimatedClose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note