User Interface Macros – Take On Helicopters
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (revert + fix) Tag: Undo |
Lou Montana (talk | contribs) m (Lou Montana moved page User Interface Macros to Take On Helicopters: User Interface Macros: Name standard) |
||
(One intermediate revision by the same user not shown) | |||
Line 64: | Line 64: | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
//--- Control inherited from RscText base class | //--- Control inherited from RscText base class | ||
class textColorG: RscText | class textColorG : RscText | ||
{ | { | ||
}; | }; |
Latest revision as of 16:12, 7 December 2024
Take On Helicopters offers unbinarized user interface macros and parent classes for anybody who wants to include them in their Config.cpp or Description.ext.
Knowledge of PreProcessor Commands is required for use.
defineDIKCodes.inc
#include "\hsim\UI_H\hpp\defineDIKCodes.inc"
DIK codes of every keyboard key. Useful for User Interface Event Handlers and button shortcuts.
Sample code
shortcuts[] = {INPUT_CTRL_OFFSET + DIK_P}; //--- Button is activated when Ctrl+S is pressed
defineResincl.inc
#include "\hsim\UI_H\hpp\defineResincl.inc"
Latest defined constants for use in Display and Control classes. Amongst others contains control types, colors, grids
Sample code
style = ST_LEFT + ST_MULTI; //--- Text in control can contain multiple lines and is alligned to left
defineCommon.inc
Requires defineResincl.inc
#include "\hsim\UI_H\hpp\defineCommon.inc"
Game specific grids, colors, text sizes etc.
Sample code
//--- Control position alligned to defined grid
x = 1 * GUI_GRID_W + GUI_GRID_X;
y = 18 * GUI_GRID_H + GUI_GRID_Y;
w = 10 * GUI_GRID_W;
h = 1 * GUI_GRID_H;
rscCommon.inc
Requires defineResincl.inc and defineCommon.inc
#include "\hsim\UI_H\hpp\rscCommon.inc"
Basic parent classes.
Sample code
//--- Control inherited from RscText base class
class textColorG : RscText
{
};