Version History – Operation Flashpoint
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Lou Montana (talk | contribs) m (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ") |
Lou Montana (talk | contribs) (Add 1.30 → 1.40 patch) |
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(One intermediate revision by the same user not shown) | |||
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{{ | {{TOC|side}} | ||
For versions after v1.46 check [[Operation Flashpoint: Resistance Version History]]. | |||
For versions after v1.46 check [[ | |||
== Patch v1.46 == | == Patch v1.46 == | ||
(from v1. | (from v1.40) | ||
=== New features === | === New features === | ||
Line 18: | Line 14: | ||
* Soldiers are now better able to aim downwards. | * Soldiers are now better able to aim downwards. | ||
* Support for simple tables in html files. | * Support for simple tables in html files. | ||
* New scripting function: array set [index,value]. | * New scripting function: array [[set]] [index, value]. | ||
* New scripting function: array resize newSize. | * New scripting function: array [[resize]] newSize. | ||
* Briefings can be previewed in the mission editor (hold SHIFT when pressing the "Preview" button). | * Briefings can be previewed in the mission editor (hold SHIFT when pressing the "Preview" button). | ||
* Two quote marks encountered in a script expression are parsed as a quote mark. | * Two quote marks encountered in a script expression are parsed as a quote mark. | ||
Line 81: | Line 77: | ||
* CfgSurfaces protected against addon modification. | * CfgSurfaces protected against addon modification. | ||
== Patch v1.40 == | |||
(from v1.30) | |||
=== New multiplayer mission === | |||
* Real Paintball - A fast-paced paintball-style multiplayer game. | |||
=== New multiplayer features === | |||
* New TIME LEFT feature on multiplayer info screen. | |||
=== New command line argument === | |||
* -cfg command line argument to enable selection of Flashpoint.cfg. | |||
=== Fixes === | |||
Updated v1.40 game code, including new multiplayer features, optimisations and bug fixes: | |||
* 1.40 - Added: Estimated Timeleft reporting in MP missions. | |||
* 1.40 - Improved: Captives in MP mission 2-5Cooperative will join player's squad after being rescued. | |||
* 1.40 - Fixed: BMP2 commander view selections. | |||
* 1.40 - Fixed: Host cannot insert markers at briefing. | |||
* 1.40 - Fixed: SCUD has now 3 cargo seats instead of 4 (4th position was undefined). | |||
* 1.37 - Fixed: MP parachute on clients when parachute destroyed. | |||
* 1.37 - Fixed: Freeze detection caused application shutdown.<br>In certain situations, the application could be considered frozen when is was actually only slow. Now the context.bin is saved, but the application continues running even when it is supposed to be frozen. | |||
* 1.37 - Fixed: AI: Missile launcher is not prepared if there is no reason to prepare it. | |||
* 1.36 - Fixed: Crash when joining more than 12 units into a group. | |||
* 1.36 - Fixed: MP group assigned to detector was not transferred over network. | |||
* 1.36 - Fixed: Random crash when AI was engaging target and target was deleted. | |||
* 1.36 - Fixed: APC did very little harm to soldiers when in contact with them. | |||
* 1.36 - Fixed: Group respawn also enabled for nonleader units. | |||
* 1.36 - Fixed: Some rows in listboxes was sometimes invisible. (Secondary campaign list bug.) | |||
* 1.36 - Added: -cfg command line argument to enable selection of Flashpoint.cfg. | |||
* 1.36 - Fixed: Application freezing detection turned off for dedicated server, as this sometimes caused false warnings and premature server termination. | |||
* 1.35 - Fixed: Random crash during MP demo mission restart. | |||
* 1.35 - Fixed: Error in updates on dedicated server. | |||
* 1.35 - Fixed: Disappearing shadows when sun is low. | |||
* 1.35 - Fixed: Streetlamp switch was not saved - lamp was off after loading. | |||
* 1.35 - Added: function [[estimatedTimeLeft]]. | |||
* 1.34 - Fixed: Player was considered alive by AI leader after respawned to seagull. | |||
* 1.34 - New: publicVariable now works with scalar, bool, Object and Group types. | |||
* 1.34 - Fixed: Error in assignment command detection. Many command expressions containing "=" sign were considered assignment. | |||
* 1.34 - Fixed: When server creation failed, application was in corrupted state. | |||
* 1.34 - Added: Time left in MP mission displayed if EstimatedEndTime variable defined. | |||
* 1.34 - Fixed: commander can switch lights only if not in cargo. | |||
* 1.34 - Fixed: MP: When plane or heli was damaged, player autoejected. | |||
* 1.34 - Fixed: squad logos on dedicated server game. | |||
* 1.34 - Fixed: MP: Player messages "Injured", "Ammo low", "Fuel low" did not work when player was not leader. | |||
* 1.34 - Fixed: MP: Player character autoresponded "Ready" when given command. | |||
* 1.34 - Fixed: MP: Player character autoresponded "Ready" when command completed. | |||
* 1.34 - Fixed: MP: Dedicated server memory leak.<br>(Caused by bug in sound management with sounds disabled). | |||
* 1.34 - Added: Dedicated server command #init (reload server config file). | |||
* 1.34 - Fixed: W-buffer support was broken. | |||
* 1.34 - New: W-buffer support enabled on nVidia cards in both 16b and 32b modes. | |||
* 1.34 - Added: functions [[createVehicle]], [[createUnit]], [[deleteVehicle]]. | |||
* 1.34 - Added: difficulty flag in multiplayer is saved in user profile (default Cadet). | |||
* 1.34 - Fixed: Dead units reported "Ready" after join. | |||
* 1.34 - Changed: GameSpy base local port. | |||
* 1.34 - Fixed: Waypoint synchronization in multiplayer. | |||
* 1.34 - Fixed: Trigger activation through radio in multiplayer. | |||
* 1.34 - Improved: Mission voting is valid if half of players vote the same mission. | |||
* 1.34 - Fixed: When radio volume was turned off in sound control panel, messages were not transmitted al all. | |||
* 1.34 - Fixed: AI was not able to reload after taking magazine from corpse when it was completely out of ammo before. | |||
* 1.34 - Fixed: Join in multiplayer. | |||
* 1.34 - Fixed: Occasional invalid memory access during getting/in out of vehicle. | |||
* 1.34 - Fixed: Invalid memory access during "Return to formation" command issued by the player. | |||
* 1.34 - Fixed: When AI soldiers wanted to take rifle ammo but there was nothing suitable available, they looped kneeling and standing forever. | |||
* 1.33 - Improved: friendly kills are distinguished in MP messages. | |||
* 1.33 - New: Admin / Server indication in list of players. | |||
* 1.33 - Added: different default values for MaxMsgSend (128) and MinBandwidth (131072) on dedicated server. | |||
* 1.33 - New: Diffuculty option "Super AI". When this option is enabled, all AI units have maximum skill. | |||
* 1.33 - Fixed: AI: Added "last visible time" check in visibility matrix. This should avoid firing at target considered visible due to target sharing. | |||
* 1.33 - Improved: Low skill soldiers have less sensitive eyes and ears.<br>This make game easier when playing against low skill enemies, and makes the difference between low and high skill more important. | |||
* 1.33 - Added: external hosts.txt file with list of favourite hosts. | |||
* 1.33 - Fixed: MP: Airplanes autofiring from MG or unguided missiles. | |||
* 1.33 - Improved: Global ban list reloads before player is checked. | |||
* 1.33 - Added: Dedicated server command #vote admin. | |||
* 1.33 - Fixed: command #restart sometimes didn't work (Game in progress screen apears). | |||
* 1.33 - Fixed: Dead AI pilot was sometimes able to continue flying. | |||
* 1.33 - Fixed: Airplane mgun and LGB target engaging improved. | |||
* 1.33 - Changed: Laser target priority increased. | |||
* 1.33 - Fixed: Laser-guided bomb lock was possible on IR targets. | |||
* 1.33 - Fixed: Detecting laser targets not in front of vehicle. | |||
* 1.33 - Improved: Laser guided bomb flight model improved. | |||
* 1.33 - Improved: AI Helicopters engaging laser targets. | |||
* 1.33 - Fixed: D3D rendering queue bug that could cause polygons being dropped. | |||
* 1.33 - Fixed: AI: Airplane laser guided bomb aiming improved. | |||
* 1.33 - Fixed: ErrorMessage when MP server has VoiceRH addon installed and client hasn't. | |||
* 1.33 - Fixed: Corrupt error message when expression type was wrong in waypoint condition. | |||
* 1.33 - Fixed: Dark notepad after load or Alt-Tab. | |||
* 1.32 - Fixed: respawn in group did not properly switch camera, if the unit respawned into was in a vehicle. | |||
* 1.32 - Fixed: players' states are properly sent to all clients. | |||
* 1.32 - Added: Additional program parameter: -sockets. | |||
* 1.32 - Fixed: Action menu disabled in cutscenes. | |||
* 1.32 - Fixed: Destroyed buildings did not collapse with HW T&L. | |||
* 1.31 - Fixed: vehicle explosions could be set on both local and remote instances. This could cause less or more damage to a vehicle crew than it should. | |||
* 1.31 - Fixed: cadet/veteran mode was missing in Save. | |||
* 1.31 - New: AI: safety check on nearby friendly troops to avoid friendly fire when firing from rifles and machineguns. | |||
* 1.31 - Fixed: Cars (jeep and BRDM) assumed their weapon is always aimed. | |||
* 1.31 - Fixed: When firing, line of fire between weapon and target is checked.<br>The line between eye and target was checked before, which could sometimes lead to friendly fire. | |||
* 1.31 - Fixed: AI: Grenade launcher could be fired even when not aimed properly. | |||
* 1.31 - Improved: MP: Helicopter remote prediction more accurate. | |||
* 1.31 - Fixed: More stable crate and barrel simulation. | |||
* 1.31 - Added: reporting of MP score in logfile. | |||
* 1.31 - New: heading is transmitted when assigning targets to gunner. This makes finding targets in MP much easier. | |||
* 1.31 - Fixed: Tank observer turret direction calculated wrongly (since 1.28). | |||
* 1.31 - Changed: Turret overaiming fixed. | |||
* 1.31 - Fixed: Helicopter mouse turning was inconvenient, esp. for light choppers (since 1.29). | |||
* 1.31 - Fixed: Mavericks were drawn on Su25 wings instead of Ch29-s. | |||
* 1.31 - Fixed: Hellfires were not visible on Apache. | |||
* 1.31 - Fixed: Korean version - error in WM_IME_CHAR message processing. | |||
* 1.31 - Fixed: Some units or destroyed objects may be left from previous mission. Such units were displayed, but otherwise inactive ("ghosts"). | |||
* 1.31 - Fixed: when player was killed in vehicle in MP (respawn = "BIRD"), the seagull appeared in the wrong place. | |||
* 1.31 - Fixed: MP: Remote prediction could cause helicopter or plane explosion. | |||
Line 115: | Line 228: | ||
* 1-9_T_Conquerors | * 1-9_T_Conquerors | ||
* 1-10_T_TeamFlagFight | * 1-10_T_TeamFlagFight | ||
=== Fixes & Improvements === | === Fixes & Improvements === | ||
==== Multiplayer ==== | ==== Multiplayer ==== | ||
* Game lobby improved (Game in progress screen contain more information). | * Game lobby improved (Game in progress screen contain more information). | ||
* Voting now possible (missions, kick, restart, reassign). | * Voting now possible (missions, kick, restart, reassign). | ||
Line 158: | Line 268: | ||
* When mission was saved while car was braking, car was sometimes frozen after load. Fixed. | * When mission was saved while car was braking, car was sometimes frozen after load. Fixed. | ||
* Player character was sprinting when running up very steep hill. Fixed. | * Player character was sprinting when running up very steep hill. Fixed. | ||
Line 183: | Line 291: | ||
* MP, Anticheat: Exe integrity verification. | * MP, Anticheat: Exe integrity verification. | ||
* Additional program parameters - port=... - password=... | * Additional program parameters - port=... - password=... | ||
=== Improvements === | === Improvements === | ||
Line 196: | Line 303: | ||
* Turret response to aiming quicker. | * Turret response to aiming quicker. | ||
* MGun recoil effect was too strong, it was weakened. | * MGun recoil effect was too strong, it was weakened. | ||
* Temporary directory on server in now Tmp | * Temporary directory on server in now Tmp<port> instead of Tmp | ||
* Multiplayer session description | * Multiplayer session description | ||
* MP code | * MP code | ||
=== Fixes === | === Fixes === | ||
Line 222: | Line 328: | ||
* Fixed: Right mouse buttom always zoomed regardless of the controls customization. | * Fixed: Right mouse buttom always zoomed regardless of the controls customization. | ||
* Fixed: Initial state of ammunition was bad on gunner's computer | * Fixed: Initial state of ammunition was bad on gunner's computer | ||
* Fixed: bug in function "removeAction" | * Fixed: bug in function "[[removeAction]]" | ||
* Fixed: score does not work if squad id entered | * Fixed: score does not work if squad id entered | ||
* Multiplayer - Fixed: Ammo reload by gunner in MP (sabot / heat switching) | * Multiplayer - Fixed: Ammo reload by gunner in MP (sabot / heat switching) | ||
Line 238: | Line 344: | ||
* Lost Squad (Cooperative) | * Lost Squad (Cooperative) | ||
* Return to Eden (Cooperative) | * Return to Eden (Cooperative) | ||
== Patch v1.10 == | == Patch v1.10 == | ||
=== New Features === | === New Features === | ||
Line 316: | Line 416: | ||
* Fixed - Preferences resolution not matching in-game selection.* Fixed - Keyboard input disabled during mission loading | * Fixed - Preferences resolution not matching in-game selection.* Fixed - Keyboard input disabled during mission loading | ||
* Fixed - "3rd person view" difficulty option not functioning correctly. | * Fixed - "3rd person view" difficulty option not functioning correctly. | ||
* Fixed - Autodetect settings for file & texture heap wrong if | * Fixed - Autodetect settings for file & texture heap wrong if < 128MB reported by Windows. | ||
* Fixed - Double music volume in Audio options. | * Fixed - Double music volume in Audio options. | ||
* Fixed - Problems with map marker centring after installation or creating a new user. | * Fixed - Problems with map marker centring after installation or creating a new user. | ||
Line 351: | Line 451: | ||
* Fixed - Score register. | * Fixed - Score register. | ||
* Fixed - Player assignment bugs. | * Fixed - Player assignment bugs. | ||
{{GameCategory|ofp}} |
Latest revision as of 19:59, 21 June 2021
For versions after v1.46 check Operation Flashpoint: Resistance Version History.
Patch v1.46
(from v1.40)
New features
- Last-played campaign is selected in the Campaign book.
- When a user with a different version is connected, a message containing version information is shown.
- Colors in multiplayer setup dialogs.
- Soldiers are now better able to aim downwards.
- Support for simple tables in html files.
- New scripting function: array set [index, value].
- New scripting function: array resize newSize.
- Briefings can be previewed in the mission editor (hold SHIFT when pressing the "Preview" button).
- Two quote marks encountered in a script expression are parsed as a quote mark.
- When a starshell is lit, script onFlare.sqs in mission directory is called. Received [[R, G, B], gunner], where R, G, B is the light color from <0, 1>.
Optimizations
- Memory usage for MC animations optimized. Most MC Data loaded only when needed.
- SW T&L terrain color randomization removed. This makes terrain memory usage lower. Note: This feature was never present in HW T&L
Bug fixes
- Fixed (1.46): Destroyed barrels and other empty objects are not reported in statistics nor added to score
- Fixed (1.46): More ammo for Reammo Ural (same as for Reammo 5tTruck).
- Fixed (1.46): Appropriate picture for Cessna.
- Fixed (1.46): 8 men can be transported in Hind's cargo.
- Fixed (1.46): Helicopter landing with keyboard impossible. When landing, helicopter stops hovering above the ground.
- Fixed (1.46): Bug in HW T&L code: Material change was sometimes not recognized when polygons shared texture. This caused some trees were rendered darker.
- Fixed (1.46): net.log file is not being created.
- Fixed (1.46): Grid location in map one digit only in 1.45
- Fixed: OGG and JPG files now not compressed during mission export; this bug resulted in ineffective streaming audio support in custom missions.
- Fixed: Barrels and similiar objects were indestructible.
- Fixed: Fuel stations now explode when destroyed.
- Fixed: Vehicle explosions caused no damage to nearby soldiers / objects.
- Fixed: Briefing HTML error could cause the game to crash during mission startup when malformed HTML was loaded in some custom missions.
- Fixed: Scripting: Leading and trailing spaces were considered to be a part of label name.
- Fixed: When an enemy was killed, the killer was always detected, even when there was no one able to detect him. (He was detected by the dead unit).
- Fixed: When out of memory, the application was crashing. A message should now be shown instead.
- Fixed: Years in dates now work properly.
- Fixed: Free look mode is now switched off when getting in/out of vehicle or when a mission is restarted.
- Fixed: When no display adapter is selected in preferences and no adapter is recognized, select the first one. This resolves the "Cannot create 3D device: Adapter -1" error message.
- Fixed: Airplane: Autodetection of joystick / keyboard thrust was wrong. After using joystick thrust it was impossible to switch back to keyboard thrust.
- Fixed: Airplane engines turned off on bumpy surfaces during takeoff, making takeoff with a joystick impossible outside the airport.
- Fixed: Windows clipboard copy sometimes did not work correctly when non-text data were already stored in cliboard.
- Fixed: Sometimes the camera followed the wrong person if two players got into a vehicle simultaneously in MP.
- Fixed: Tanks were jumping after being hit from small weapons.
- Fixed: Long environmental sounds streaming was not working.
- Added: Support for looping streaming sounds.
- Fixed: Scripting: Array parsing inside of brackets was wrong. Example of wrong expression: (+[0]).
- Fixed: Crashes in MP if player waits in lobby and game is in progress
- Fixed: Great Monolith gradually growing out of the water after mission reload near A1 grid. (Thanks to WKK Gimbal for discovering when this bug happens.)
- Fixed: Random crash when custom face texture file was corrupted.
- Fixed: After MP game in roles display, commanders were red (non ready), but had not button "I'm ready".
- Fixed: MP: When moving during get in animation, player could see himself as running on top of a vehicle after getting in.
- Fixed: AI tanks were able to climb hills too fast.
- Fixed: Infinite loop in script caused game freeze.
- Fixed: CreateUnit failed when init was specified and could cause crash.
- Fixed: Crash in joining to empty group.
- Fixed: Dead AI unit blocked getting out for other AI units in the same vehicle.
- Changed: Limited helicopter climbing in high altitudes. Maximum possible altitude is now about 2500 m.
- Helicopter height limit when flying with keyboard removed in multiplayer or veteran mode. It is still used in SP cadet mode.
- Fixed: Helicopter collective was too sensitive near joystick center position.
- Cessna flight model and AI pilot improved. (Thanks to WKK Gimbal for a suggestion how to fix it.)
- Fixed: Airplane joystick throttle was reversed.
- Airplane climbing in high altitudes limited. Maximum possible altitude is now about 12000 m.
- Fixed: Player only partially removed from group after respawning to sea-gull. This caused corrupted group list drawing and repeating "xxx is down" message after "Report status" was issued.
- Fixed: Addons could change config entries that should not be changed, namely base class definiton of ,any class, leading to dammaged functionality or bogus "... uses modified config file" messages.
- Config protection message "... uses modified config file" is now more specific, the exact location of changed value is displayed.
- CfgSurfaces protected against addon modification.
Patch v1.40
(from v1.30)
New multiplayer mission
- Real Paintball - A fast-paced paintball-style multiplayer game.
New multiplayer features
- New TIME LEFT feature on multiplayer info screen.
New command line argument
- -cfg command line argument to enable selection of Flashpoint.cfg.
Fixes
Updated v1.40 game code, including new multiplayer features, optimisations and bug fixes:
- 1.40 - Added: Estimated Timeleft reporting in MP missions.
- 1.40 - Improved: Captives in MP mission 2-5Cooperative will join player's squad after being rescued.
- 1.40 - Fixed: BMP2 commander view selections.
- 1.40 - Fixed: Host cannot insert markers at briefing.
- 1.40 - Fixed: SCUD has now 3 cargo seats instead of 4 (4th position was undefined).
- 1.37 - Fixed: MP parachute on clients when parachute destroyed.
- 1.37 - Fixed: Freeze detection caused application shutdown.
In certain situations, the application could be considered frozen when is was actually only slow. Now the context.bin is saved, but the application continues running even when it is supposed to be frozen. - 1.37 - Fixed: AI: Missile launcher is not prepared if there is no reason to prepare it.
- 1.36 - Fixed: Crash when joining more than 12 units into a group.
- 1.36 - Fixed: MP group assigned to detector was not transferred over network.
- 1.36 - Fixed: Random crash when AI was engaging target and target was deleted.
- 1.36 - Fixed: APC did very little harm to soldiers when in contact with them.
- 1.36 - Fixed: Group respawn also enabled for nonleader units.
- 1.36 - Fixed: Some rows in listboxes was sometimes invisible. (Secondary campaign list bug.)
- 1.36 - Added: -cfg command line argument to enable selection of Flashpoint.cfg.
- 1.36 - Fixed: Application freezing detection turned off for dedicated server, as this sometimes caused false warnings and premature server termination.
- 1.35 - Fixed: Random crash during MP demo mission restart.
- 1.35 - Fixed: Error in updates on dedicated server.
- 1.35 - Fixed: Disappearing shadows when sun is low.
- 1.35 - Fixed: Streetlamp switch was not saved - lamp was off after loading.
- 1.35 - Added: function estimatedTimeLeft.
- 1.34 - Fixed: Player was considered alive by AI leader after respawned to seagull.
- 1.34 - New: publicVariable now works with scalar, bool, Object and Group types.
- 1.34 - Fixed: Error in assignment command detection. Many command expressions containing "=" sign were considered assignment.
- 1.34 - Fixed: When server creation failed, application was in corrupted state.
- 1.34 - Added: Time left in MP mission displayed if EstimatedEndTime variable defined.
- 1.34 - Fixed: commander can switch lights only if not in cargo.
- 1.34 - Fixed: MP: When plane or heli was damaged, player autoejected.
- 1.34 - Fixed: squad logos on dedicated server game.
- 1.34 - Fixed: MP: Player messages "Injured", "Ammo low", "Fuel low" did not work when player was not leader.
- 1.34 - Fixed: MP: Player character autoresponded "Ready" when given command.
- 1.34 - Fixed: MP: Player character autoresponded "Ready" when command completed.
- 1.34 - Fixed: MP: Dedicated server memory leak.
(Caused by bug in sound management with sounds disabled). - 1.34 - Added: Dedicated server command #init (reload server config file).
- 1.34 - Fixed: W-buffer support was broken.
- 1.34 - New: W-buffer support enabled on nVidia cards in both 16b and 32b modes.
- 1.34 - Added: functions createVehicle, createUnit, deleteVehicle.
- 1.34 - Added: difficulty flag in multiplayer is saved in user profile (default Cadet).
- 1.34 - Fixed: Dead units reported "Ready" after join.
- 1.34 - Changed: GameSpy base local port.
- 1.34 - Fixed: Waypoint synchronization in multiplayer.
- 1.34 - Fixed: Trigger activation through radio in multiplayer.
- 1.34 - Improved: Mission voting is valid if half of players vote the same mission.
- 1.34 - Fixed: When radio volume was turned off in sound control panel, messages were not transmitted al all.
- 1.34 - Fixed: AI was not able to reload after taking magazine from corpse when it was completely out of ammo before.
- 1.34 - Fixed: Join in multiplayer.
- 1.34 - Fixed: Occasional invalid memory access during getting/in out of vehicle.
- 1.34 - Fixed: Invalid memory access during "Return to formation" command issued by the player.
- 1.34 - Fixed: When AI soldiers wanted to take rifle ammo but there was nothing suitable available, they looped kneeling and standing forever.
- 1.33 - Improved: friendly kills are distinguished in MP messages.
- 1.33 - New: Admin / Server indication in list of players.
- 1.33 - Added: different default values for MaxMsgSend (128) and MinBandwidth (131072) on dedicated server.
- 1.33 - New: Diffuculty option "Super AI". When this option is enabled, all AI units have maximum skill.
- 1.33 - Fixed: AI: Added "last visible time" check in visibility matrix. This should avoid firing at target considered visible due to target sharing.
- 1.33 - Improved: Low skill soldiers have less sensitive eyes and ears.
This make game easier when playing against low skill enemies, and makes the difference between low and high skill more important. - 1.33 - Added: external hosts.txt file with list of favourite hosts.
- 1.33 - Fixed: MP: Airplanes autofiring from MG or unguided missiles.
- 1.33 - Improved: Global ban list reloads before player is checked.
- 1.33 - Added: Dedicated server command #vote admin.
- 1.33 - Fixed: command #restart sometimes didn't work (Game in progress screen apears).
- 1.33 - Fixed: Dead AI pilot was sometimes able to continue flying.
- 1.33 - Fixed: Airplane mgun and LGB target engaging improved.
- 1.33 - Changed: Laser target priority increased.
- 1.33 - Fixed: Laser-guided bomb lock was possible on IR targets.
- 1.33 - Fixed: Detecting laser targets not in front of vehicle.
- 1.33 - Improved: Laser guided bomb flight model improved.
- 1.33 - Improved: AI Helicopters engaging laser targets.
- 1.33 - Fixed: D3D rendering queue bug that could cause polygons being dropped.
- 1.33 - Fixed: AI: Airplane laser guided bomb aiming improved.
- 1.33 - Fixed: ErrorMessage when MP server has VoiceRH addon installed and client hasn't.
- 1.33 - Fixed: Corrupt error message when expression type was wrong in waypoint condition.
- 1.33 - Fixed: Dark notepad after load or Alt-Tab.
- 1.32 - Fixed: respawn in group did not properly switch camera, if the unit respawned into was in a vehicle.
- 1.32 - Fixed: players' states are properly sent to all clients.
- 1.32 - Added: Additional program parameter: -sockets.
- 1.32 - Fixed: Action menu disabled in cutscenes.
- 1.32 - Fixed: Destroyed buildings did not collapse with HW T&L.
- 1.31 - Fixed: vehicle explosions could be set on both local and remote instances. This could cause less or more damage to a vehicle crew than it should.
- 1.31 - Fixed: cadet/veteran mode was missing in Save.
- 1.31 - New: AI: safety check on nearby friendly troops to avoid friendly fire when firing from rifles and machineguns.
- 1.31 - Fixed: Cars (jeep and BRDM) assumed their weapon is always aimed.
- 1.31 - Fixed: When firing, line of fire between weapon and target is checked.
The line between eye and target was checked before, which could sometimes lead to friendly fire. - 1.31 - Fixed: AI: Grenade launcher could be fired even when not aimed properly.
- 1.31 - Improved: MP: Helicopter remote prediction more accurate.
- 1.31 - Fixed: More stable crate and barrel simulation.
- 1.31 - Added: reporting of MP score in logfile.
- 1.31 - New: heading is transmitted when assigning targets to gunner. This makes finding targets in MP much easier.
- 1.31 - Fixed: Tank observer turret direction calculated wrongly (since 1.28).
- 1.31 - Changed: Turret overaiming fixed.
- 1.31 - Fixed: Helicopter mouse turning was inconvenient, esp. for light choppers (since 1.29).
- 1.31 - Fixed: Mavericks were drawn on Su25 wings instead of Ch29-s.
- 1.31 - Fixed: Hellfires were not visible on Apache.
- 1.31 - Fixed: Korean version - error in WM_IME_CHAR message processing.
- 1.31 - Fixed: Some units or destroyed objects may be left from previous mission. Such units were displayed, but otherwise inactive ("ghosts").
- 1.31 - Fixed: when player was killed in vehicle in MP (respawn = "BIRD"), the seagull appeared in the wrong place.
- 1.31 - Fixed: MP: Remote prediction could cause helicopter or plane explosion.
Patch v1.30
(from v1.20)
New vehicles
- BRDM
- BMP-2
- OH-58D Kiowa Warrior
- Bradley
New weapons
- G36A
- Bizon
- Steyr Aug
- M16 with optics
New single-player missions
- C01Convoy
- C02Battlefields
- B01: Ground Attack II
- B02: HMMWV
- B03: Chinook
New multi-player missions
- 1-7_C_Oilwar
- 1-8_C_DesertAmbush
- 1-9_T_Conquerors
- 1-10_T_TeamFlagFight
Fixes & Improvements
Multiplayer
- Game lobby improved (Game in progress screen contain more information).
- Voting now possible (missions, kick, restart, reassign).
- Dedicated server is reporting itself to Gamespy.
- Network parameter adjustments can be made in Flashpoint.cfg.
- Bandwidth usage significantly optimized.
- Ping times are now shown in game lobby and in players overview.
- Decreased lag when hitting other units.
- Server performance (CPU load) improved.
- Server stability improved.
- Respawning bugs fixed.
- Vehicle boarding / disembarking / ejecting bugs fixed.
- Session stability bugs fixed.
- Fixed - AI killing team killers after respawn.
- Manual fire enabled if gunner is not another player.
- Fixed - unkickable ghost players occasionally appeared in player list.
- Fixed - helicopter gunner did not see any units on the radar.
General
- New laser target designators, laser guided bombs and missiles.
- Several crash bugs fixed.
- Speed of sound delay is now calculated for almost all sounds.
- New w-buffer and multitextuing options to help with compatibility issues (Video / Options).
- AI improved, better reaction to sound, improved bush visibility model.
- Several ammo and armor parameters were adjusted to be more realistic (including Sabot ammo, AA missiles, ZSU ammo, A10 armor).
- Boat bugs fixed (east boat gunner, water splash).
- Soldiers and cars can no longer stay and fire under water.
- Fixed minor bugs in HW T&L lighting model.
- Bullet tracers were missing since 1.20. They are now optional (see Options / Difficulty).
- Tank was wobbling when driving with mouse. Fixed.
- Airplane ground target engaging improved.
- Ejection from plane is real ejection, not only jumping out. AI attempts to eject from damaged plane or helicopter.
- Sky drawing optimized; this can help framerate in high resolutions.
- Empty tractor and sports cars were flying 1 m above ground. Fixed.
- iFeel mouse effects did not work. Fixed.
- When mission was saved while car was braking, car was sometimes frozen after load. Fixed.
- Player character was sprinting when running up very steep hill. Fixed.
Patch v1.20
(from v1.00 and v1.10)
New Features
- Steering wheel Force Feedback.
- iFeel mouse force feedback support.
- Joystick axis configuration.
- Joystick support.
- Pixel shader (1.0) used during night rendering.
- AT3 (BMP missile) is guided manually (when not locked).
- Configuration for zoom on right mouse button
- Rifle recoil to force feedback effect conversion
- Multiplayer mission wizard
- Dedicated server support
- Dedicated server command #shutdown
- Dedicated server command #reassign
- MP, Anticheat: Config integrity verification.
- MP, Anticheat: Exe integrity verification.
- Additional program parameters - port=... - password=...
Improvements
- Damper effects on car wheels is stronger and better visible.
- Improved: Squad verification is processes on background and no longer causes server to wait.
- Server display design
- Context.bin contains more info about process memory.
- Tank climbing on very steep hills (45-60%)
- User actions enabled also for AI units
- Squad validation on server is now processed asynchronously
- Turret response to aiming quicker.
- MGun recoil effect was too strong, it was weakened.
- Temporary directory on server in now Tmp<port> instead of Tmp
- Multiplayer session description
- MP code
Fixes
- Fixed: Lens-flares are no longer colored in night vision.
- Fixed: Night vision with HW T&L has no longer colored areas near light.
- Fixed: Bad state of main menu (no background cutscene). Happens after disconnect from multiplayer game started with command "-connect" or -host.
- Fixed: AI not attacking on weapon-less targets.* Fixed: Crew leg position after mounting vehicl on the hillside.
- Fixed: M2 static gun was visible on tank rada.
- Fixed: fire weapon effects in multiplayer
- Fixed: Discrepancy between conditions for getting in and automatical eject.
- Fixed: Landing autopilot now work for all planes both on Everon and Malden.
- Fixed: Random crash caused occasinally by helicopter flying in formation.
- Fixed: occasional random crash after unit destroyed.
- Fixed: Night landscape lighting (terrain was black sometimes even directly undeer lamppost).
- Fixed: Unit repeats ask for support
- Fixed: Boat gunner zoom is now limited.
- Fixed: Apache Hellfires disappers from pylons after release.
- Fixed: Texture mapping on flags (about 1/8 of texture was skipped).
- Fixed: Incorrect texture source (like JPG file not loaded) crashes.
- Fixed: drag & drop empty item in listbox disabled
- Fixed: Right mouse buttom always zoomed regardless of the controls customization.
- Fixed: Initial state of ammunition was bad on gunner's computer
- Fixed: bug in function "removeAction"
- Fixed: score does not work if squad id entered
- Multiplayer - Fixed: Ammo reload by gunner in MP (sabot / heat switching)
- Multiplayer - Fixed: changes of weapons in briefing are sent over network in MP
New Weapons
- AH64 "Apache"
- HMMWV
- Ch47-D "Chinook"
New Missions
- Sector Control (Team)
- Lost Squad (Cooperative)
- Return to Eden (Cooperative)
Patch v1.10
New Features
- Customised faces can now be inserted for use in multi-player games, in JPG format.
- "Walking" mode can be toggled with the 'F' key.
- It is now possible to turn while reloading.
- Weapon shadows now reflect the actual weapon held.
- You can now move when using optics while crouched.
- You will experience reduced weapon recoil when crouching.
- It is now possible to sprint when using an ironsight view.
- Even small hand injuries now cause some weapon trembling.
- Heavy breathing will cause increased weapon trembling.
- AI characters now use the "walking with rifle" animation when appropriate.
- The "NEXT WAYPOINT" command has been implemented for any selected unit - not just the player-commanded vehicle.
- A server can kick players from the "Players" dialog.
- A warning message box will be shown in the server briefing if all players are not ready.
- Blood now appears before an injury is critical.
- Titles were shown at unlimited distance - distance is now limited to 100m.
- The ability to create user-defined actions has been introduced.
- The crash info file context.bin contains more information: CPU registers and version info are saved.
- Squad pictures and titles are now shown on client machines.
- New support and checks for add-ons, referenced to version number.
Improvements
- AI visual and audible enemy detection is improved, especially for prone targets.
- AI night vision is less effective.
- AI now put on/take off NV goggles where appropriate.
- Interior collisions are improved.
- Soldiers report sooner for medical assistance.
- Air friction physics modelling on missiles improved.
- The LAW and RPG are now faster and burn most of their fuel while in the tube.
- Missile fire tail is no longer drawn when fuel is burnt out.
- Airplane target engaging is improved.
- Airplanes lose less speed while turning.
- Even if 'turned in', the gunner is now drawn in the external camera view.
- When connecting through GameSpy arcade, you can now interrupt a "waiting for server" message.
- Only assigned players, not all connected players, are now shown in a multiplayer game.
- The design of the server briefing dialog and chat systems has been improved.
- More transfered properties in multiplayer have been added for airplanes.
- A more robust handling of the "maximum texture size" and "out of memory" conditions has been introduced.
- "Invalid vehicle types" are handled better.
- M113 gunner view improved.
- Seagull handling improved.
- Connect/disconnect messages are now localized.
- Guard band clipping enabled - this solves some issues with clipping sun on nVidia cards, and also increasesperformance on TnT family cards.
- All reward/penalty cutscenes now marked as played when appropriate.
Mission Fixes
- Single Mission - 05 Heavy Metal - Mission would rarely not finish.
- Single Mission - 09 Sniper Team - CPU saboteurs not moving.
- Single Mission - 10 Commander - Occasionally didn't end.
- Campaign - 03b Alert - Radio calls M113 'unknown'.
- Campaign - 12 Spearhead - Spelling errors in briefing.
- Campaign - 38 StatusQuo - Crash at Laruns.
- Campaign - 38 StatusQuo - Spanish briefing.
Fixes
- Fixed - Problems with prone soldiers invulnerable to being run over.
- Fixed - Hardware T&L daytime light glitches.
- Fixed - Watch and compass animations under hardware T&L.
- Fixed - Problems with compass and watch on re-trying a mission.
- Fixed - Graphical corruption with Voodoo 3s under Glide.
- Fixed - In-game resolution switches causing some graphical corruption with certain cards.
- Fixed - Spinning sight view with an unloaded rocket launcher on your back.
- Fixed - Preferences resolution not matching in-game selection.* Fixed - Keyboard input disabled during mission loading
- Fixed - "3rd person view" difficulty option not functioning correctly.
- Fixed - Autodetect settings for file & texture heap wrong if < 128MB reported by Windows.
- Fixed - Double music volume in Audio options.
- Fixed - Problems with map marker centring after installation or creating a new user.
- Fixed - Crash without ammo in ship simulation.
- Fixed - Save-game corruption if save called when training target was being destroyed.
- Fixed - User cannot be deleted sometimes.
- Fixed - Mission objectives not always correctly updated after load.
- Fixed - Soldier very rarely stays frozen in mid-air when getting out of a vehicle, until moved.
- Fixed - "End" button in "Player Killed" screen was handled incorrectly.
- Fixed - Sports car speedometer moving in the wrong direction.
- Fixed - Friendly units info on map in veteran mode.
- Visibility during stand up/lay down transitions now correct.
- Sometimes a tank was aiming at a target in 'prepare' mode only, because the target was already inactive. The tank commander now cancels target in such a situation.
- When a tank commander was changing weapons often, the weapon change command was sometimes lost. This has been fixed.
- Minor night-time visibility bugs resolved.
- AI soldiers watched non-combat enemies, which made weapon selection unstable. Binoculars were also selected for no apparent reason. Only combat enemies are watched now.
- Tank commander weapon selection is now more stable, especially when engaging cars.
- When there were no dangerous enemies visible, the importance of weak targets was overestimated. As a result, much stronger weapons were selected than necessary. This problem has been resolved.
- Camera position is now clipped, so that the camera does not look through objects.
- Night vision equipment now visible on dead soldiers where appropriate.
- Reloading with weapon on back is now disabled.
Multiplayer
- Fixed - Problems when two players get into a vehicle simultaneously.
- Fixed - "Hide body" sometimes not working.
- Fixed - Vehicle shaking problem.
- Fixed - Respawn and "high speed soldier" bugs if killed while getting into a vehicle.
- Fixed - Disabling radio subtitles removes chat ability.
- Fixed - Procedure "moveInGunner" is now multi-player safe.
- Fixed - Procedure "moveInDriver" is now multi-player safe.
- Fixed - Procedure "moveInCommander" is now multi-player safe.
- Fixed - Procedure "moveInCargo" is now multi-player safe.
- Fixed - Score register.
- Fixed - Player assignment bugs.