BIS fnc removeRespawnInventory: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.60 | |||
|1.60 | |||
|gr1= Respawn | |gr1= Respawn | ||
|eff= global | |eff= global | ||
| Remove a respawn inventory added by [[BIS_fnc_addRespawnInventory]]. | |descr= Remove a respawn inventory added by [[BIS_fnc_addRespawnInventory]]. | ||
| [target, id] call [[BIS_fnc_removeRespawnInventory]] | |s1= [target, id] call [[BIS_fnc_removeRespawnInventory]] | ||
|p1= target: [[Namespace]], [[Side]], [[Group]] or [[Object]] | |p1= target: [[Namespace]], [[Side]], [[Group]] or [[Object]] | ||
Line 17: | Line 16: | ||
|p2= id: [[Number]] | |p2= id: [[Number]] | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
| | |x1= <sqf>[west, 1] call BIS_fnc_removeRespawnInventory;</sqf> | ||
| [[Arma 3 Respawn]] | |x2= <sqf> | ||
private _myRespawnInventory = [missionNamespace,"ATSniper"] call BIS_fnc_addRespawnInventory; | |||
_myRespawnInventory call BIS_fnc_removeRespawnInventory; | |||
</sqf> | |||
|seealso= [[Arma 3: Respawn]] [[BIS_fnc_addRespawnInventory]] [[BIS_fnc_getRespawnInventories]] [[BIS_fnc_setRespawnInventory]] | |||
}} | }} | ||
{{Note | |||
|user= Krzmbrzl00 | |||
|timestamp= 20160701172900 | |||
|text= To remove all inventories that are currently available you can use the following:<br> | |||
<sqf> | |||
{ | |||
[missionNamespace, _x] call BIS_fnc_removeRespawnInventory; | |||
} forEach ([missionNamespace, true] call BIS_fnc_getRespawnInventories; | |||
</sqf> | |||
To remove all inventories that are currently available you can use the following:<br> | |||
< | |||
} | |||
If all available inventories are removed, the default inventory for the current unit (as it would be placed in the editor) will be added automatically. | If all available inventories are removed, the default inventory for the current unit (as it would be placed in the editor) will be added automatically. | ||
}} | |||
Latest revision as of 12:42, 13 July 2022
Description
- Description:
- Remove a respawn inventory added by BIS_fnc_addRespawnInventory.
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- [target, id] call BIS_fnc_removeRespawnInventory
- Parameters:
- target: Namespace, Side, Group or Object
- id: Number
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
- private _myRespawnInventory = [missionNamespace,"ATSniper"] call BIS_fnc_addRespawnInventory; _myRespawnInventory call BIS_fnc_removeRespawnInventory;
Additional Information
- See also:
- Arma 3: Respawn BIS_fnc_addRespawnInventory BIS_fnc_getRespawnInventories BIS_fnc_setRespawnInventory
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 01, 2016 - 17:29 (UTC)
-
To remove all inventories that are currently available you can use the following:
If all available inventories are removed, the default inventory for the current unit (as it would be placed in the editor) will be added automatically.{ [missionNamespace, _x] call BIS_fnc_removeRespawnInventory; } forEach ([missionNamespace, true] call BIS_fnc_getRespawnInventories;