BIN fnc initRevive: Difference between revisions
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m (Text replacement - "| arma3 " to "|game1= arma3 ") |
Lou Montana (talk | contribs) m (Text replacement - "↵↵{{Wiki|placeholder}} {{Feature|arma3contact}} ↵↵|s1= <!--" to " </pre> {{Wiki|placeholder}} {{Feature|arma3contact}} |s1= <!--") |
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{{RV|type=function | {{RV|type=function | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 1.94 | |||
|1.94 | |||
|gr1= Contact | |gr1= Contact | ||
| <pre>#define BLEED_TIME 160 | |descr= <pre>#define BLEED_TIME 160 | ||
#define BLINK_DELAY_MAX 20 | #define BLINK_DELAY_MAX 20 | ||
#define BLINK_TIME 0.75 | #define BLINK_TIME 0.75 | ||
</pre> | |||
{{placeholder}} {{Feature|arma3contact}} | {{Wiki|placeholder}} {{Feature|arma3contact}} | ||
| <!-- [] call [[BIN_fnc_initRevive]] | |s1= <!-- [] call [[BIN_fnc_initRevive]] --> | ||
|p1= | |p1= | ||
| | |r1= | ||
|x1= <!-- <sqf>[] call BIN_fnc_initRevive;</sqf> --> | |||
|seealso= | |||
}} |
Latest revision as of 16:24, 17 April 2024
Description
- Description:
#define BLEED_TIME 160 #define BLINK_DELAY_MAX 20 #define BLINK_TIME 0.75
- Execution:
- call
- Groups:
- Contact
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note