BIN fnc getTerrainObjects: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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Latest revision as of 13:06, 5 May 2022
Description
- Description:
/* Killzone_Kid Description: Returns terrain objects of the given type for the given area dimensions Parameter(s): 0: ARRAY - area details in Area format (see BIS_fnc_getArea) 1: ARRAY - types of terrain objects, for example ["HOUSE", "TREE"] Returns: ARRAY of objects Example: ["myArea", [player, 100], ["HOUSE", "TREE"]] call BIN_fnc_getTerrainObjects */
- Execution:
- call
- Groups:
- Collisions
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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