BIS fnc showMarkerArray: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 1.78
|version1= 1.78


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|s1= [marker, duration, hideAfter] spawn [[BIS_fnc_showMarkerArray]]
|s1= [marker, duration, hideAfter] spawn [[BIS_fnc_showMarkerArray]]


|p1= marker: [[Array]] - [[Array]] of [[String|strings]] (Markers)
|p1= marker: [[Array]] - [[Array]] of [[String]]s markers


|p2= duration: [[Number]] - (Optional, default 1) Duration
|p2= duration: [[Number]] - (Optional, default 1) duration


|p3= hideAfter: [[Boolean]] - (Optional, default [[true]]) [[true]] to keep markers displayed, [[false]] to hide them again afterward
|p3= hideAfter: [[Boolean]] - (Optional, default [[true]]) [[true]] to keep markers displayed, [[false]] to hide them again afterward
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[<nowiki>[</nowiki>"marker_1","marker_2","marker_n"], 3, [[false]]] [[spawn]] [[BIS_fnc_showMarkers]];</code>
|x1= <sqf>[["marker_1","marker_2","marker_n"], 3, false] spawn BIS_fnc_showMarkers;</sqf>


|exec= spawn
|exec= spawn
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|seealso= [[BIS_fnc_blinkMarker]] [[BIS_fnc_colorMarker]] [[BIS_fnc_moveMarker]] [[BIS_fnc_showMarker]]
|seealso= [[BIS_fnc_blinkMarker]] [[BIS_fnc_colorMarker]] [[BIS_fnc_moveMarker]] [[BIS_fnc_showMarker]]
}}
}}
[[Category:{{Name|arma3}}: Functions|{{uc:showMarkerArray}}]]

Latest revision as of 16:43, 13 July 2022

Hover & click on the images for description

Description

Description:
Unhide the markers sequentially.
Execution:
spawn
Groups:
Map and Markers

Syntax

Syntax:
[marker, duration, hideAfter] spawn BIS_fnc_showMarkerArray
Parameters:
marker: Array - Array of Strings markers
duration: Number - (Optional, default 1) duration
hideAfter: Boolean - (Optional, default true) true to keep markers displayed, false to hide them again afterward
Return Value:
Nothing

Examples

Example 1:
[["marker_1","marker_2","marker_n"], 3, false] spawn BIS_fnc_showMarkers;

Additional Information

See also:
BIS_fnc_blinkMarker BIS_fnc_colorMarker BIS_fnc_moveMarker BIS_fnc_showMarker

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note