BIS fnc exportVehicle: Difference between revisions

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m (Text replacement - "\[\[[cC]ategory:\{\{Name\|arma3\}\}: [fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
m (Text replacement - "[[Vehicle Customization (VhC)" to "[[Arma 3: Vehicle Customisation")
 
(16 intermediate revisions by the same user not shown)
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|gr1= Vehicles


|gr1 = Vehicles
|descr= Export vehicle settings


| Export vehicle settings
|s1= [vehicle,vehicleClass] call [[BIS_fnc_exportVehicle]]
 
| [vehicle,vehicleClass] call [[BIS_fnc_exportVehicle]]


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]


|p2= vehicleClass: [[String]] - Use "" to skip createVehicle part and set components / textures only
|p2= vehicleClass: [[String]] - use "" to skip createVehicle part and set components / textures only


| [[String]] - [[SQF]] code
|r1= [[String]] - [[SQF Syntax|SQF]] code


|x1= <code>[BIS_tank,""] [[call]] [[BIS_fnc_exportVehicle]];
|x1= <sqf>[BIS_tank,""] call BIS_fnc_exportVehicle;


//Returns  
//Returns  
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   [""Hex"",1],  
   [""Hex"",1],  
   [""showCamonetHull"",1,""showCamonetTurret"",1]
   [""showCamonetHull"",1,""showCamonetTurret"",1]
] [[call]] [[BIS_fnc_initVehicle]];"</code>
] call BIS_fnc_initVehicle;"</sqf>


|x2= <code>[BIS_tank] [[call]] [[BIS_fnc_exportVehicle]];
|x2= <sqf>[BIS_tank] call BIS_fnc_exportVehicle;


//Returns  
//Returns  
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   [""Hex"",1],  
   [""Hex"",1],  
   [""showCamonetHull"",1,""showCamonetTurret"",1]
   [""showCamonetHull"",1,""showCamonetTurret"",1]
] [[call]] [[BIS_fnc_initVehicle]];"
] call BIS_fnc_initVehicle;"
</code>
</sqf>


| [[BIS_fnc_initVehicle]], [[Vehicle Customization (VhC)]]
|seealso= [[BIS_fnc_initVehicle]] [[Arma 3: Vehicle Customisation]]
}}
}}

Latest revision as of 22:57, 8 April 2024

Hover & click on the images for description

Description

Description:
Export vehicle settings
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[vehicle,vehicleClass] call BIS_fnc_exportVehicle
Parameters:
vehicle: Object
vehicleClass: String - use "" to skip createVehicle part and set components / textures only
Return Value:
String - SQF code

Examples

Example 1:
[BIS_tank,""] call BIS_fnc_exportVehicle; //Returns "[ _this, [""Hex"",1], [""showCamonetHull"",1,""showCamonetTurret"",1] ] call BIS_fnc_initVehicle;"
Example 2:
[BIS_tank] call BIS_fnc_exportVehicle; //Returns "_veh = createVehicle [""O_MBT_04_cannon_F"",position player,[],0,""NONE""]; [ _veh, [""Hex"",1], [""showCamonetHull"",1,""showCamonetTurret"",1] ] call BIS_fnc_initVehicle;"

Additional Information

See also:
BIS_fnc_initVehicle Arma 3: Vehicle Customisation

Notes

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