BIS fnc fatigueEffect: Difference between revisions

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m (Text replacement - "\[\[[cC]ategory:\{\{Name\|arma3\}\}: [fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|gr1= Feedback


|gr1 = Feedback
|descr= Effects for high fatigue values. Internal engine use only, as it relies on internal BIS_* variables.


| Effects for high fatigue values. Internal engine use only, as it relies on internal BIS_* variables.
|s1= call [[BIS_fnc_fatigueEffect]]


| call [[BIS_fnc_fatigueEffect]]
|r1= [[Nothing]]


| [[Nothing]]
|x1= <sqf>call BIS_fnc_fatigueEffect;</sqf>


|x1= <code>[[call]] [[BIS_fnc_fatigueEffect]];</code>
|seealso=
}}
}}

Latest revision as of 13:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Effects for high fatigue values. Internal engine use only, as it relies on internal BIS_* variables.
Execution:
call
Groups:
Feedback

Syntax

Syntax:
call BIS_fnc_fatigueEffect
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_fatigueEffect;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note