BIS fnc destroyer01InitHullNumbers: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.84
|1.84


|gr1= Destroyer
|gr1= Destroyer


 
|descr= <pre>/*
<!---|arg= local |Multiplayer Arguments=--->
 
<!---|eff= local |Multiplayer Effects=--->
 
| <pre>/*
Author: Bravo Zero One development
Author: Bravo Zero One development
- John_Spartan
- John_Spartan
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property="CustomShipNumber1";
property="CustomShipNumber1";
control="EditShort";
control="EditShort";
expression="[([_this, 'Land_Destroyer_01_hull_01_F'] call bis_fnc_destroyer01GetShipPart), _value, 0] spawn bis_fnc_destroyer01InitHullNumbers;";
expression="[([_this, 'Land_Destroyer_01_hull_01_F'] call BIS_fnc_destroyer01GetShipPart), _value, 0] spawn BIS_fnc_destroyer01InitHullNumbers;";
defaultValue="0";
defaultValue="0";
validate = "number";
validate = "number";
Line 49: Line 43:
Result: Ship's hull number is set to specified number.
Result: Ship's hull number is set to specified number.


*/</pre>{{placeholder}}<!-- Remove this after fill-in -->
*/</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in -->


|[] call [[BIS_fnc_destroyer01InitHullNumbers]]
|s1= [] call [[BIS_fnc_destroyer01InitHullNumbers]]


|p1= parameter: Datatype - (Optional, default defValue) description
|p1=  


|Datatype - description
|r1=


|x1=
|x1=


|exec= call
|seealso=
}}
}}
[[Category:{{Name|arma3}}: Functions|{{uc:Destroyer01InitHullNumbers}}]]

Latest revision as of 18:24, 20 June 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is a sub function designed to customize ships hull numbers.

	Execution:
	- Call from vehicles config of eden attributes.

		Example:
			class CustomShipNumber1
			{
				displayName="$STR_3den_object_attribute_CustomShipNumber1_displayname";
				tooltip="$STR_3den_object_attribute_CustomShipNumber1_tooltip";
				property="CustomShipNumber1";
				control="EditShort";
				expression="[([_this, 'Land_Destroyer_01_hull_01_F'] call BIS_fnc_destroyer01GetShipPart), _value, 0] spawn BIS_fnc_destroyer01InitHullNumbers;";
				defaultValue="0";
				validate = "number";
				condition = "object";
				typeName = "NUMBER";
			};

	Required:
		Object (ship) must have predefined hidden selections for hull number. Pass object of ship part component which contains numbered selections.

	Parameter(s):
		_this select 0: mode (Scalar)
		0: ship-part object
		and
		1: number that should be displayed on the selection
		2: selection number

	Returns: nothing
	Result: Ship's hull number is set to specified number.

*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Destroyer

Syntax

Syntax:
[] call BIS_fnc_destroyer01InitHullNumbers
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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