BIS fnc initWorldScene: Difference between revisions
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m (Text replacement - "|[] call [[BIS_" to "|s1= [] call [[BIS_") |
Lou Montana (talk | contribs) m (Text replacement - " |p1= |r1= |x1= }}" to " |p1= |r1= |x1= |seealso= }}") |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Scenes | ||
| | |descr= <pre>/* | ||
Author: Karel Moricky | Author: Karel Moricky | ||
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Returns: | Returns: | ||
Nothing | Nothing | ||
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> | */</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in --> | ||
|s1= [] call [[BIS_fnc_initWorldScene]] | |s1= [] call [[BIS_fnc_initWorldScene]] | ||
|p1= | |p1= | ||
|r1= | |r1= | ||
|x1= | |x1= | ||
|seealso= | |||
}} | }} |
Latest revision as of 02:14, 13 June 2021
Description
- Description:
/* Author: Karel Moricky Description: Initialize world scene Parameter(s): ARRAY of CODEs - random code will be selected and called. The code should contain scene init Returns: Nothing */
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- [] call BIS_fnc_initWorldScene
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note