BIS fnc encodeFlags8: Difference between revisions

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m (Text replacement - "|p1= parameter: Datatype - (Optional, default defValue) description" to "|p1= ")
m (Text replacement - "bis_fnc_" to "BIS_fnc_")
 
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|gr1= Bitwise


|gr1 = Bitwise
|descr= <pre>/*
 
<!---|arg= local |Multiplayer Arguments=--->
 
<!---|eff= local |Multiplayer Effects=--->
 
| <pre>/*
Encodes array of unique 8-state flags (0,1,2,3,4,5,6,7) into a single number.
Encodes array of unique 8-state flags (0,1,2,3,4,5,6,7) into a single number.


Syntax:
Syntax:
-------
-------
_encodedFlags:scalar = _flags:array call bis_fnc_encodeFlags8;
_encodedFlags:scalar = _flags:array call BIS_fnc_encodeFlags8;


Example:
Example:
--------
--------
4311 = [7,2,3,0,1] call bis_fnc_encodeFlags8;
4311 = [7,2,3,0,1] call BIS_fnc_encodeFlags8;


Explanation:
Explanation:
------------
------------
[7,2,3,0,1] -> 001 000 011 010 111 -> 0001 0000 1101 0111 -> 4311
[7,2,3,0,1] -> 001 000 011 010 111 -> 0001 0000 1101 0111 -> 4311
*/</pre>{{placeholder}}<!-- Remove this after fill-in -->
*/</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in -->


|s1= [] call [[BIS_fnc_encodeFlags8]]
|s1= [] call [[BIS_fnc_encodeFlags8]]
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|x1=
|x1=
|seealso=
}}
}}
[[Category:{{Name|arma3}}: Functions|{{uc:encodeFlags8}}]]

Latest revision as of 18:24, 20 June 2021

Hover & click on the images for description

Description

Description:
/*
	Encodes array of unique 8-state flags (0,1,2,3,4,5,6,7) into a single number.

	Syntax:
	-------
	_encodedFlags:scalar = _flags:array call BIS_fnc_encodeFlags8;

	Example:
	--------
	4311 = [7,2,3,0,1] call BIS_fnc_encodeFlags8;

	Explanation:
	------------
	[7,2,3,0,1] -> 001 000 011 010 111 -> 0001 0000 1101 0111 -> 4311
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Bitwise

Syntax

Syntax:
[] call BIS_fnc_encodeFlags8
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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