BIS fnc reviveEhDammaged: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "|p1= parameter: Datatype - (Optional, default defValue) description" to "|p1= ") |
Lou Montana (talk | contribs) m (Text replacement - " |p1= |r1= |x1= }}" to " |p1= |r1= |x1= |seealso= }}") |
||
(10 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.42 | |||
| | |gr1= Revive | ||
| | |descr= <pre>/* | ||
unit: Object - Object the event handler is assigned to | unit: Object - Object the event handler is assigned to | ||
hitSelection: String - Name of the selection where the unit was damaged | hitSelection: String - Name of the selection where the unit was damaged | ||
Line 19: | Line 14: | ||
shooter: Object - shooter reference (to get instigator use getShotParents on projectile) | shooter: Object - shooter reference (to get instigator use getShotParents on projectile) | ||
projectile: Object - the projectile that caused damage | projectile: Object - the projectile that caused damage | ||
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> | */</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in --> | ||
|s1= [] call [[BIS_fnc_reviveEhDammaged]] | |s1= [] call [[BIS_fnc_reviveEhDammaged]] | ||
Line 29: | Line 24: | ||
|x1= | |x1= | ||
| | |seealso= | ||
}} | |||
Latest revision as of 02:22, 13 June 2021
Description
- Description:
/* unit: Object - Object the event handler is assigned to hitSelection: String - Name of the selection where the unit was damaged damage: Number - Resulting level of damage hitPartIndex: Number - hit index of the hit selection hitPoint: String - hit point Cfg name shooter: Object - shooter reference (to get instigator use getShotParents on projectile) projectile: Object - the projectile that caused damage */
- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [] call BIS_fnc_reviveEhDammaged
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note