BIN fnc setIDWMapDrawPatternIndex: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 1.94
|version1= 1.94


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call BIN_fnc_setIDWMapDrawPatternIndex; OR [] call BIN_fnc_setIDWMapDrawPatternIndex;
call BIN_fnc_setIDWMapDrawPatternIndex; OR [] call BIN_fnc_setIDWMapDrawPatternIndex;
*/
*/
 
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#define MAPDRAWPATTERNINDEX_DEFAULT 0


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|s1= <!-- [] call [[BIN_fnc_setIDWMapDrawPatternIndex]]; -->
|s1= <!-- [] call [[BIN_fnc_setIDWMapDrawPatternIndex]] -->


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Latest revision as of 11:34, 6 May 2024

Hover & click on the images for description

Description

Description:
/*
		Killzone_Kid

	Description:
		Sets map draw pattern

	Parameter(s):
		NUMBER - pattern: 0 - triangles, 1 - diamonds, 2 - squares, 3 - diamonds overlapped

	Returns:
		BOOL - true on success
		
	Example:
		// set on the fly
		3 call BIN_fnc_setIDWMapDrawPatternIndex; OR [3] call BIN_fnc_setIDWMapDrawPatternIndex;
		// set from config
		call BIN_fnc_setIDWMapDrawPatternIndex; OR [] call BIN_fnc_setIDWMapDrawPatternIndex;
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
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This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
IDWMap

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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