BIS fnc aircraftSystemsInit: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "{{placeholder}}" to "{{Wiki|placeholder}}") |
Lou Montana (talk | contribs) m (Text replacement - " ( *class [a-zA-Z0-9_]+): *([a-zA-Z0-9_]+ *) " to " $1 : $2 ") |
||
(4 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Aircraft Functionality | |gr1= Aircraft Functionality | ||
| <pre>/* | |descr= <pre>/* | ||
Author: Bravo Zero One development | Author: Bravo Zero One development | ||
- John_Spartan | - John_Spartan | ||
Line 16: | Line 15: | ||
Exucution: | Exucution: | ||
- Call the function via int EH on each aircrfat config | - Call the function via int EH on each aircrfat config | ||
class Eventhandlers: Eventhandlers | class Eventhandlers : Eventhandlers | ||
{ | { | ||
init = "_this call BIS_fnc_AircraftSystemsInit"; | init = "_this call BIS_fnc_AircraftSystemsInit"; | ||
Line 38: | Line 37: | ||
_this select 0: mode (Scalar) | _this select 0: mode (Scalar) | ||
0: plane/object | 0: plane/object | ||
Returns: nothing | Returns: nothing | ||
Line 47: | Line 45: | ||
{{Wiki|placeholder}} | {{Wiki|placeholder}} | ||
|s1= <!-- [] call [[BIS_fnc_aircraftSystemsInit]] | |s1= <!-- [] call [[BIS_fnc_aircraftSystemsInit]] --> | ||
| | |r1= | ||
|x1= | |x1= | ||
|seealso= | |||
}} | }} |
Latest revision as of 10:57, 6 December 2023
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - Init function to invoke scripted features required for Jets DLC content. Exucution: - Call the function via int EH on each aircrfat config class Eventhandlers : Eventhandlers { init = "_this call BIS_fnc_AircraftSystemsInit"; }; Requirments: - Compatible aircrfat must have a config definition for all sub-systems that will be invoked by this function example of cfgVehicles subclass definitions; class AircraftAutomatedSystems { wingStateControl = 1; //enable automated wing state control to prevent player to take off with folded wings wingFoldAnimations[] = {"wing_fold_l","wing_fold_r","wing_fold_cover_l", "wing_fold_cover_r"}; //foldable wing animation list wingStateFolded = 1; //animation state when folded wingStateUnFolded = 0; //animation state when un-folded wingAutoUnFoldSpeed = 40; //speed treshold when triger this feature, and unfold wings for player }; Parameter(s): _this select 0: mode (Scalar) 0: plane/object Returns: nothing Result: Aircrfat additional functionality added */
- Execution:
- call
- Groups:
- Aircraft Functionality
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note