BIS fnc aircraftSystemsInit: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{placeholder}}" to "{{Wiki|placeholder}}")
m (Text replacement - " ( *class [a-zA-Z0-9_]+): *([a-zA-Z0-9_]+ *) " to " $1 : $2 ")
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Aircraft Functionality
|gr1= Aircraft Functionality


| <pre>/*
|descr= <pre>/*
Author: Bravo Zero One development
Author: Bravo Zero One development
- John_Spartan
- John_Spartan
Line 16: Line 15:
Exucution:
Exucution:
- Call the function via int EH on each aircrfat config
- Call the function via int EH on each aircrfat config
class Eventhandlers: Eventhandlers
class Eventhandlers : Eventhandlers
{
{
init = "_this call BIS_fnc_AircraftSystemsInit";
init = "_this call BIS_fnc_AircraftSystemsInit";
Line 38: Line 37:
_this select 0: mode (Scalar)
_this select 0: mode (Scalar)
0: plane/object
0: plane/object


Returns: nothing
Returns: nothing
Line 47: Line 45:
{{Wiki|placeholder}}
{{Wiki|placeholder}}


|s1= <!-- [] call [[BIS_fnc_aircraftSystemsInit]]; -->
|s1= <!-- [] call [[BIS_fnc_aircraftSystemsInit]] -->


|p1=
|r1=


|x1=
|x1=
|seealso=
}}
}}

Latest revision as of 10:57, 6 December 2023

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- Init function to invoke scripted features required for Jets DLC content.

	Exucution:
	- Call the function via int EH on each aircrfat config
		class Eventhandlers : Eventhandlers
		{
			init = "_this call BIS_fnc_AircraftSystemsInit";
		};

	Requirments:
	- Compatible aircrfat must have a config definition for all sub-systems that will be invoked by this function

		example of cfgVehicles subclass definitions;
		class AircraftAutomatedSystems
		{
			wingStateControl = 1;											//enable automated wing state control to prevent player to take off with folded wings
			wingFoldAnimations[] = {"wing_fold_l","wing_fold_r","wing_fold_cover_l", "wing_fold_cover_r"};		//foldable wing animation list
			wingStateFolded = 1;											//animation state when folded
			wingStateUnFolded = 0;											//animation state when un-folded
			wingAutoUnFoldSpeed = 40;										//speed treshold when triger this feature, and unfold wings for player

		};

	Parameter(s):
		_this select 0: mode (Scalar)
		0: plane/object

	Returns: nothing
	Result: Aircrfat additional functionality added

*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Aircraft Functionality

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note