BIS fnc synchronizedObjectsQueue: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Object Manipulation | ||
| | |descr= <pre>/* | ||
Author: Jiri Wainar | Author: Jiri Wainar | ||
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Example: | Example: | ||
[_start,["ModuleToWAreaVertex_F","ModuleToWAreaOptions_F"],true,0] call | [_start,["ModuleToWAreaVertex_F","ModuleToWAreaOptions_F"],true,0] call BIS_fnc_synchronizedObjectsQueue; | ||
*/</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in --> | */</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in --> | ||
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Latest revision as of 18:24, 20 June 2021
Description
- Description:
/* Author: Jiri Wainar Description: Return sequence of all synchronized objects forming either line or circle. Parameter(s): 0: OBJECT - starting object 1: STRING or ARRAY of STRINGs (Optional) - object types that are considered 2: BOOL (Optional) - class filter uses exact match true (default): objects need to match exectly one of the filter classes false: exact match is not required, objects can inherit from one of the listed classes 3: NUMBER (Optional) - expected connection shape 0 (default): none, can be either line or circle 1: line expected 2: circle expected Returns: ARRAY of OBJECTs or empty ARRAY if error is encountered Errors: * There are more then 2 objects matching class filter connected. * Circle is required but closing connection is not detected. Example: [_start,["ModuleToWAreaVertex_F","ModuleToWAreaOptions_F"],true,0] call BIS_fnc_synchronizedObjectsQueue; */
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [] call BIS_fnc_synchronizedObjectsQueue
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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