BIS fnc moduleChat: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\|MP *[Ee]ffects* *= * " to " ") |
Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>") |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Modules | |gr1= Modules | ||
Line 9: | Line 8: | ||
|eff= local | |eff= local | ||
| Make a list of units use any *chat command ([[groupChat]], [[vehicleChat]], [[sideChat]], [[commandChat]], [[globalChat]]). | |descr= Make a list of units use any *chat command ([[groupChat]], [[vehicleChat]], [[sideChat]], [[commandChat]], [[globalChat]]). | ||
| [logic, units, isActivated] call [[BIS_fnc_moduleChat]] | |s1= [logic, units, isActivated] call [[BIS_fnc_moduleChat]] | ||
|p1= logic: [[Object]] the logic. Possible [[setVariable]] parameters: | |p1= logic: [[Object]] the logic. Possible [[setVariable]] parameters: | ||
Line 22: | Line 21: | ||
** "4": [[globalChat]] | ** "4": [[globalChat]] | ||
|p2= units: [[Array]] of [[Object | |p2= units: [[Array]] of [[Object]]s - list of chatting units | ||
|p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the module is activated and chat is send. [[false]] disables the module | |p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the module is activated and chat is send. [[false]] disables the module | ||
| [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] | |r1= [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] | ||
|x1= < | |x1= <sqf>myLogic setVariable ["Channel", "2"]; | ||
myLogic | myLogic setVariable ["Text", "Hello everyone, this is side chat!"]; | ||
[myLogic, | [myLogic, [player], true] call BIS_fnc_moduleChat;</sqf> | ||
| [[groupChat]] | |seealso= [[groupChat]] [[vehicleChat]] [[sideChat]] [[commandChat]] [[globalChat]] [[systemChat]] | ||
}} | }} |
Latest revision as of 17:00, 13 July 2022
Description
- Description:
- Make a list of units use any *chat command (groupChat, vehicleChat, sideChat, commandChat, globalChat).
- Execution:
- call
- Groups:
- Modules
Syntax
- Syntax:
- [logic, units, isActivated] call BIS_fnc_moduleChat
- Parameters:
- logic: Object the logic. Possible setVariable parameters:
- "Text": String - the text to be sent
- "Channel": String - (Optional, default "0") a number as a string:
- "0": groupChat
- "1": vehicleChat
- "2": sideChat
- "3": commandChat
- "4": globalChat
- units: Array of Objects - list of chatting units
- isActivated: Boolean - (Optional, default true) if true, the module is activated and chat is send. false disables the module
- Return Value:
- Boolean - true when done, even if isActivated equals false
Examples
- Example 1:
- myLogic setVariable ["Channel", "2"]; myLogic setVariable ["Text", "Hello everyone, this is side chat!"]; [myLogic, [player], true] call BIS_fnc_moduleChat;
Additional Information
- See also:
- groupChat vehicleChat sideChat commandChat globalChat systemChat
Notes
-
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