moveToFailed: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
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|game1= arma1 | |game1= arma1 | ||
|version1= 1.00 | |||
|game2= arma2 | |||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
|gr1= Unit Control | |gr1= Unit Control | ||
|descr= Check if latest low level [[moveTo]] command failed. | |descr= Check if latest low level [[moveTo]] command failed. | ||
|s1= [[moveToFailed]] unit | |s1= [[moveToFailed]] unit | ||
Line 13: | Line 24: | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|r1= [[Boolean]] | |r1= [[Boolean]] - NOT IMPLEMENTED, ALWAYS [[false]] | ||
|x1= < | |x1= <sqf>private _hasFailed = moveToFailed _unit;</sqf> | ||
|seealso= [[moveTo]] | |seealso= [[moveTo]] [[moveToCompleted]] | ||
}} | }} | ||
Latest revision as of 13:26, 19 October 2024
Description
- Description:
- Check if latest low level moveTo command failed.
- Groups:
- Unit Control
Syntax
- Syntax:
- moveToFailed unit
- Parameters:
- unit: Object
- Return Value:
- Boolean - NOT IMPLEMENTED, ALWAYS false
Examples
- Example 1:
Additional Information
- See also:
- moveTo moveToCompleted
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control