BIS fnc moduleSaveGame: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Modules | |gr1= Modules | ||
|Saves the game. Saving has to be enabled. | |descr=Saves the game. Saving has to be enabled. | ||
| [nil,nil,activated] call [[BIS_fnc_moduleSaveGame]] | |s1= [nil,nil,activated] call [[BIS_fnc_moduleSaveGame]] | ||
|p1= nil: [[Nothing]] - | |p1= nil: [[Nothing]] - not used | ||
|p2= nil: [[Nothing]] - | |p2= nil: [[Nothing]] - not used | ||
|p3= activated: [[Boolean]] - (Optional, default [[true]]) | |p3= activated: [[Boolean]] - (Optional, default [[true]]) when [[true]] game will be saved | ||
| [[Boolean]] - | |r1= [[Boolean]] - always [[true]] | ||
|x1= < | |x1= <sqf>call BIS_fnc_moduleSaveGame;</sqf> | ||
|seealso= [[saveGame]] | |seealso= [[saveGame]] [[BIS_fnc_saveGame]] | ||
}} | }} |
Latest revision as of 15:40, 8 November 2023
Description
Syntax
- Syntax:
- [nil,nil,activated] call BIS_fnc_moduleSaveGame
- Parameters:
- nil: Nothing - not used
- nil: Nothing - not used
- activated: Boolean - (Optional, default true) when true game will be saved
- Return Value:
- Boolean - always true
Examples
- Example 1:
- call BIS_fnc_moduleSaveGame;
Additional Information
- See also:
- saveGame BIS_fnc_saveGame
Notes
-
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