BIS fnc absSpeed: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-\r\n]+) *- *V([a-z])" to "$1 - v$2") |
||
(22 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=function | {{RV|type=function | ||
| arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2oa | ||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns absolute [[speed]] of a vehicle in kilometers per hour (km/h) | |descr= Returns absolute [[speed]] of a vehicle in kilometers per hour (km/h) | ||
|[[Object]] call [[BIS_fnc_absSpeed]] | |s1= [[Object]] call [[BIS_fnc_absSpeed]] | ||
|p1= [[Object]] - | |p1= [[Object]] - vehicle | ||
|[[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>if (((vehicle player) call BIS_fnc_absSpeed) > 150) then | ||
{ | { | ||
hint "There goes my driver's license :("; | |||
};</ | };</sqf> | ||
|x2= < | |x2= <sqf>private _kmh = (vehicle player) call BIS_fnc_absSpeed; | ||
_miles = _kmh / 1.609344;</ | _miles = _kmh / 1.609344;</sqf> | ||
|seealso= [[speed]] | |seealso= [[speed]] | ||
}} | }} | ||
Latest revision as of 14:46, 8 November 2023
Description
- Description:
- Returns absolute speed of a vehicle in kilometers per hour (km/h)
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Object call BIS_fnc_absSpeed
- Parameters:
- Object - vehicle
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- speed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note