BIS fnc carAlarm: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.76
|1.76


|gr1= Object Manipulation
|gr1= Object Manipulation


| Play car alarm effect.
|descr= Play car alarm effect.


| [mode, car] call [[BIS_fnc_carAlarm]]
|s1= [mode, car] call [[BIS_fnc_carAlarm]]


|p1= mode: [[String]] - can be one of:
|p1= mode: [[String]] - can be one of:
Line 17: Line 16:
|p2= car: [[Object]] - vehicle protected by alarm
|p2= car: [[Object]] - vehicle protected by alarm


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>["init", myCar] [[call]] [[BIS_fnc_carAlarm]];</code>
|x1= <sqf>["init", myCar] call BIS_fnc_carAlarm;</sqf>


|seealso= [[Arma_3:_Event_Handlers|Arma 3 Event Handlers]]
|seealso= [[Arma_3:_Event_Handlers|Arma 3 Event Handlers]]
}}
}}

Latest revision as of 23:11, 12 July 2022

Hover & click on the images for description

Description

Description:
Play car alarm effect.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[mode, car] call BIS_fnc_carAlarm
Parameters:
mode: String - can be one of:
  • "init": add "Hit" and "GetIn" event handler on the car
  • "play": play the alarm effect
car: Object - vehicle protected by alarm
Return Value:
Nothing

Examples

Example 1:
["init", myCar] call BIS_fnc_carAlarm;

Additional Information

See also:
Arma 3 Event Handlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note