BIS fnc invCodeToArray: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2oa | ||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|gr1= Inventory | |gr1= Inventory | ||
|Converts inventory code (used in configs) to array with numbers for weapons and magazines (and their counts). | |descr=Converts inventory code (used in configs) to array with numbers for weapons and magazines (and their counts). | ||
| [configCode] call [[BIS_fnc_invCodeToArray]] | |s1= [configCode] call [[BIS_fnc_invCodeToArray]] | ||
|p1=configCode: [[ | |p1=configCode: [[Number]] - config code, see example | ||
| [[Array]] of [[Number | |r1= [[Array]] of [[Number]]s - items slots numbers | ||
|x1= < | |x1= <sqf>[call compile getText (configfile >> "CfgVehicles" >> typeOf player >> "weaponSlots")] call BIS_fnc_invCodeToArray;//Can return [1,0,0,0,0,0,0,0]</sqf> | ||
|seealso= [[BIS_fnc_invRemove]] | |seealso= [[BIS_fnc_invRemove]] [[BIS_fnc_invString]] [[BIS_fnc_invSlots]] [[BIS_fnc_invSlotsEmpty]] [[BIS_fnc_invSlotType]] [[BIS_fnc_invAdd]] | ||
}} | }} | ||
Latest revision as of 17:27, 8 November 2023
Description
- Description:
- Converts inventory code (used in configs) to array with numbers for weapons and magazines (and their counts).
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [configCode] call BIS_fnc_invCodeToArray
- Parameters:
- configCode: Number - config code, see example
- Return Value:
- Array of Numbers - items slots numbers
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_invRemove BIS_fnc_invString BIS_fnc_invSlots BIS_fnc_invSlotsEmpty BIS_fnc_invSlotType BIS_fnc_invAdd
Notes
-
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