BIS fnc saveInventory: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Inventory | |gr1= Inventory | ||
| Save unit's loadout. | |descr= Save unit's loadout. | ||
| [unit,input,params,delete] call [[BIS_fnc_saveInventory]] | |s1= [unit, input, params, delete] call [[BIS_fnc_saveInventory]] | ||
|p1= unit: [[Object]] - | |p1= unit: [[Object]] - unit whose inventory should be saved | ||
| [[Array]] - | |p2= input: [[Array]] format [target, loadoutName]: | ||
* target: [[Namespace]], [[Group]] or [[Object]] - target where the loadout is stored | |||
* loadoutName: [[String]] - loadout name | |||
| | |p3= params: [[Array]] - (Optional, default []) custom parameters stored with the loadout | ||
| | |p4= delete: [[Boolean]] - (Optional, default [[false]]) whether or not to delete the loadout | ||
|r1= [[Array]] - saved value | |||
|x1= <sqf>[player, [missionNamespace, "BIS_inv"], [], true] call BIS_fnc_saveInventory;</sqf> | |||
[[ | |seealso= [[BIS_fnc_loadInventory]][[BIS_fnc_exportInventory]][[BIS_fnc_deleteInventory]] [[getUnitLoadout]] | ||
}} | |||
{{Note | |||
|user= Ilias38rus | |||
|timestamp= 20200802152200 | |||
|text= Doesn't work for backpacks in backpack, unlike [[getUnitLoadout]]. | |||
}} | |||
Doesn't work for backpacks in backpack, unlike [[getUnitLoadout]]. | |||
Latest revision as of 23:43, 10 May 2026
Description
Syntax
- Syntax:
- [unit, input, params, delete] call BIS_fnc_saveInventory
- Parameters:
- unit: Object - unit whose inventory should be saved
- input: Array format [target, loadoutName]:
- params: Array - (Optional, default []) custom parameters stored with the loadout
- delete: Boolean - (Optional, default false) whether or not to delete the loadout
- Return Value:
- Array - saved value
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on Aug 02, 2020 - 15:22 (UTC) §
- Doesn't work for backpacks in backpack, unlike getUnitLoadout.