setMarkerShapeLocal: Difference between revisions
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|game1= arma1 | |game1= arma1 | ||
|version1= 1.04 | |version1= 1.04 | ||
|game2= arma2 | |game2= arma2 | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= arma2oa | |game3= arma2oa | ||
|version3= 1.50 | |||
|version3= 1. | |||
|game4= tkoh | |game4= tkoh | ||
|version4= 1.00 | |version4= 1.00 | ||
|game5= arma3 | |game5= arma3 | ||
|version5= 0.50 | |version5= 0.50 | ||
Line 25: | Line 20: | ||
|eff= local | |eff= local | ||
|descr= Selects shape (actual type) of the local marker. | |descr= Selects shape (actual type) of the local marker. Non-existing marker shape defaults to "RECTANGLE". | ||
|s1= markerName | |s1= markerName [[setMarkerShapeLocal]] shape | ||
|p1= markerName: [[String]] | |p1= markerName: [[String]] | ||
|p2= shape: [[String]] - | |p2= shape: [[String]] - the shape, can be one of: | ||
* | * {{hl|"ICON"}} | ||
* | * {{hl|"RECTANGLE"}} | ||
* | * {{hl|"ELLIPSE"}} | ||
* | * {{GVI|arma3|1.60|size= 0.75}} {{hl|"POLYLINE"}} | ||
* {{GVI|arma3|2.20|size= 0.75}} {{hl|"TRIANGLE"}} | |||
* {{GVI|arma3|2.20|size= 0.75}} {{hl|"PENTAGON"}} | |||
* {{GVI|arma3|2.20|size= 0.75}} {{hl|"HEXAGON"}} | |||
* {{GVI|arma3|2.20|size= 0.75}} {{hl|"HEPTAGON"}} | |||
* {{GVI|arma3|2.20|size= 0.75}} {{hl|"OCTAGON"}} | |||
* {{GVI|arma3|2.20|size= 0.75}} {{hl|"NONAGON"}} | |||
* {{GVI|arma3|2.20|size= 0.75}} {{hl|"DECAGON"}} | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|seealso= | |x1= <sqf>"Marker1" setMarkerShapeLocal "RECTANGLE";</sqf> | ||
|seealso= [[setMarkerShape]] [[markerShape]] | |||
}} | }} |
Latest revision as of 20:52, 1 November 2024
Description
- Description:
- Selects shape (actual type) of the local marker. Non-existing marker shape defaults to "RECTANGLE".
- Groups:
- Markers
Syntax
- Syntax:
- markerName setMarkerShapeLocal shape
- Parameters:
- markerName: String
- shape: String - the shape, can be one of:
- Return Value:
- Nothing
Examples
- Example 1:
- "Marker1" setMarkerShapeLocal "RECTANGLE";
Additional Information
- See also:
- setMarkerShape markerShape
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.04
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Local Effect