ctrlEnabled: Difference between revisions

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|game1= ofp
|game1= ofp
|version1= 1.75
|version1= 1.75


|game2= ofpe
|game2= ofpe
|version2= 1.00
|version2= 1.00


|game3= arma1
|game3= arma1
|version3= 1.00
|version3= 1.00


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|game4= arma2
|version4= 1.00
|version4= 1.00


|game5= arma2oa
|game5= arma2oa
 
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|version5= 1.51


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|version6= 1.00


|game7= arma3
|game7= arma3
|version7= 0.50
|version7= 0.50


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|descr= Returns if a control on the currently active user dialog is enabled. Disabled controls cannot be focused. Read [[Arma: GUI Configuration]] for more information about user dialogs and controls.
|descr= Returns if a control on the currently active user dialog is enabled. Disabled controls cannot be focused. Read [[Arma: GUI Configuration]] for more information about user dialogs and controls.


|s1= '''ctrlEnabled''' idc
|s1= [[ctrlEnabled]] idc
 
|p1= idc: [[Number]] - control's IDC


|p1= idc: [[Number]] - Control IDC
|r1= [[Boolean]] - [[true]] if the control is enabled, [[false]] if not


|r1= [[Boolean]] - [[true|True]] if the control is enabled, [[false]] if not
|s2= [[ctrlEnabled]] controlName


|s2= '''ctrlEnabled''' controlName
|p21= controlName: [[Control]]


|p21= controlName: [[Control]]
|r2= [[Boolean]] - [[true]] if the control is enabled, [[false]] if not


|r2= [[Boolean]] - [[true|True]] if the control is enabled, [[false]] if not
|x1= <sqf>
 
if !(ctrlEnabled 100) then
|x1= <code>[[if]] !([[ctrlEnabled]] 100) [[then]]
{
{
  [[ctrlEnable]] [100, [[true]]];
ctrlEnable [100, true];
};</code>
};
</sqf>


|x2= <code>_enabled = [[ctrlEnabled]] _control</code>
|x2= <sqf>_enabled = ctrlEnabled _control;</sqf>


|seealso= [[ctrlEnable]]
|seealso= [[ctrlEnable]]
}}
}}

Latest revision as of 15:59, 20 March 2023

Hover & click on the images for description

Description

Description:
Returns if a control on the currently active user dialog is enabled. Disabled controls cannot be focused. Read Arma: GUI Configuration for more information about user dialogs and controls.
Groups:
GUI Control

Syntax

Syntax:
ctrlEnabled idc
Parameters:
idc: Number - control's IDC
Return Value:
Boolean - true if the control is enabled, false if not

Alternative Syntax

Syntax:
ctrlEnabled controlName
Parameters:
controlName: Control
Return Value:
Boolean - true if the control is enabled, false if not

Examples

Example 1:
if !(ctrlEnabled 100) then { ctrlEnable [100, true]; };
Example 2:
_enabled = ctrlEnabled _control;

Additional Information

See also:
ctrlEnable

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note