enableCamShake: Difference between revisions
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|game1= arma2oa | |game1= arma2oa | ||
|version1= 1.50 | |||
|version1= 1. | |||
|game2= tkoh | |game2= tkoh | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= arma3 | |game3= arma3 | ||
|version3= 0.50 | |version3= 0.50 | ||
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By default, shake effects are enabled, but once they have been disabled by this command, they will have to be enabled first, in order to be visible. | By default, shake effects are enabled, but once they have been disabled by this command, they will have to be enabled first, in order to be visible. | ||
|s1= | |s1= [[enableCamShake]] value | ||
|p1= value: [[Boolean]] - | |p1= value: [[Boolean]] - if [[true]], shake effects are visible | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|seealso= [[addCamShake]] | |x1= <sqf>enableCamShake false;</sqf> | ||
|seealso= [[addCamShake]] [[setCamShakeDefParams]] [[setCamShakeParams]] [[resetCamShake]] | |||
}} | }} |
Latest revision as of 15:33, 8 November 2023
Description
- Description:
- Allows camera shake effects via addCamShake. If set to false, then a currently active shake effect will stop immediately. By default, shake effects are enabled, but once they have been disabled by this command, they will have to be enabled first, in order to be visible.
- Groups:
- Camera Control
Syntax
- Syntax:
- enableCamShake value
- Parameters:
- value: Boolean - if true, shake effects are visible
- Return Value:
- Nothing
Examples
- Example 1:
- enableCamShake false;
Additional Information
Notes
-
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