Editing – Operation Flashpoint: Elite Category
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{{ofpe}} has a built-in mission editor much like the original {{ofp}} PC version. You can build decent, relatively complex missions using only the in-game editor and the mission templates provided. | |||
The editor does have limitations when compared to the {{ofp}} PC version. | |||
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=== Editing Limitations === | === Editing Limitations === | ||
The follow items are not supported by the in-game editor: | The follow items are not supported by the in-game editor: | ||
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* Customized user text, addons, or sounds | * Customized user text, addons, or sounds | ||
Recently {{ofp}} fans have imported missions created in the PC version to | Recently {{ofp}} fans have imported missions created in the PC version to {{ofpe}}. | ||
These missions are generally tweaked using the editor in the PC version and then can be hashed together to work on the Xbox version. | |||
While this makes it a lot easier to construct the mission and add user text and scripts there are still some limitations. Most of these limitations concern the multiplayer missions. | |||
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=== {{ofp}} Conversion Limitations === | |||
* Sounds are not supported (MP only) | * Sounds are not supported (MP only) | ||
* . | * {{hl|.jpg}} file type is not supported - only {{hl|.paa}} and {{hl|.pac}} image file types are supported | ||
* Briefing files, scripts, and files residing on the host will not be | * Briefing files, scripts, and files residing on the host will not be transferred to clients. (think server-side scripting) | ||
* Fonts are limited and have changed to support TV format. | * Fonts are limited and have changed to support TV format. | ||
* Building names have changed. | * Building names have changed. | ||
* There is a problem with cutscenes created with triggers in that the trigger now has x,y,z coordinates and z seems to be set to 0 (height), thus most cutscenes are viewed from ground level. | * There is a problem with cutscenes created with triggers in that the trigger now has x,y,z coordinates and z seems to be set to 0 (height), thus most cutscenes are viewed from ground level. | ||
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{{GameCategory|ofpe}} | {{GameCategory|ofpe}} |
Latest revision as of 19:49, 16 April 2024
Operation Flashpoint: Elite has a built-in mission editor much like the original Operation Flashpoint PC version. You can build decent, relatively complex missions using only the in-game editor and the mission templates provided. The editor does have limitations when compared to the Operation Flashpoint PC version.
Editing LimitationsThe follow items are not supported by the in-game editor:
Recently Operation Flashpoint fans have imported missions created in the PC version to Operation Flashpoint: Elite. These missions are generally tweaked using the editor in the PC version and then can be hashed together to work on the Xbox version. While this makes it a lot easier to construct the mission and add user text and scripts there are still some limitations. Most of these limitations concern the multiplayer missions. |
Operation Flashpoint Conversion Limitations
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Subcategories
This category has the following 5 subcategories, out of 5 total.
Pages in category "Operation Flashpoint: Elite: Editing"
The following 4 pages are in this category, out of 4 total.