Editing – Operation Flashpoint: Elite Category

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Operation Flashpoint: Elite has a built-in mission editor much like the original {{ofp}} PC version. You can build decent, relatively complex missions using only the in-game editor and the mission templates provided. The editor does have limitations when compared to the {{ofp}} PC version.
{{ofpe}} has a built-in mission editor much like the original {{ofp}} PC version. You can build decent, relatively complex missions using only the in-game editor and the mission templates provided.
The editor does have limitations when compared to the {{ofp}} PC version.


{| class="valign-top" style="max-width: 100em"
| style="margin-right: 1em; width: 50%" |
=== Editing Limitations ===
=== Editing Limitations ===
The follow items are not supported by the in-game editor:
The follow items are not supported by the in-game editor:


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* Customized user text, addons, or sounds
* Customized user text, addons, or sounds


Recently {{ofp}} fans have imported missions created in the PC version to Operation Flashpoint: Elite. These missions are generally tweaked using the editor in the PC version and then can be hashed together to work on the XBox version. While this makes it a lot easier to construct the mission and add user text and scripts there are still some limitations. Most of these limitations concern the multiplayer missions.
Recently {{ofp}} fans have imported missions created in the PC version to {{ofpe}}.
These missions are generally tweaked using the editor in the PC version and then can be hashed together to work on the Xbox version.
While this makes it a lot easier to construct the mission and add user text and scripts there are still some limitations. Most of these limitations concern the multiplayer missions.
|
=== {{ofp}} Conversion Limitations ===


=== Limitations on converting {{ofp}} PC missions to Operation Flashpoint: Elite ===
* Sounds are not supported (MP only)
* Sounds are not supported (MP only)
* .JPG and .GIFs are not supported, only .PAA and .PAC image file types are supported
* {{hl|.jpg}} file type is not supported - only {{hl|.paa}} and {{hl|.pac}} image file types are supported
* Briefing files, scripts, and files residing on the host will not be transfered to clients. (think server-side scripting)
* Briefing files, scripts, and files residing on the host will not be transferred to clients. (think server-side scripting)
* Fonts are limited and have changed to support TV format.
* Fonts are limited and have changed to support TV format.
* Building names have changed.  
* Building names have changed.  
* There is a problem with cutscenes created with triggers in that the trigger now has x,y,z coordinates and z seems to be set to 0 (height), thus most cutscenes are viewed from ground level.
* There is a problem with cutscenes created with triggers in that the trigger now has x,y,z coordinates and z seems to be set to 0 (height), thus most cutscenes are viewed from ground level.
|}


{{GameCategory|ofpe}}
{{GameCategory|ofpe}}

Latest revision as of 19:49, 16 April 2024

Operation Flashpoint: Elite has a built-in mission editor much like the original Operation Flashpoint PC version. You can build decent, relatively complex missions using only the in-game editor and the mission templates provided. The editor does have limitations when compared to the Operation Flashpoint PC version.

Editing Limitations

The follow items are not supported by the in-game editor:

  • Triggers
  • Synchronizing triggers/waypoints
  • Scripts
  • Customized user text, addons, or sounds

Recently Operation Flashpoint fans have imported missions created in the PC version to Operation Flashpoint: Elite. These missions are generally tweaked using the editor in the PC version and then can be hashed together to work on the Xbox version. While this makes it a lot easier to construct the mission and add user text and scripts there are still some limitations. Most of these limitations concern the multiplayer missions.

Operation Flashpoint Conversion Limitations

  • Sounds are not supported (MP only)
  • .jpg file type is not supported - only .paa and .pac image file types are supported
  • Briefing files, scripts, and files residing on the host will not be transferred to clients. (think server-side scripting)
  • Fonts are limited and have changed to support TV format.
  • Building names have changed.
  • There is a problem with cutscenes created with triggers in that the trigger now has x,y,z coordinates and z seems to be set to 0 (height), thus most cutscenes are viewed from ground level.

Subcategories

This category has the following 5 subcategories, out of 5 total.

 

Pages in category "Operation Flashpoint: Elite: Editing"

The following 4 pages are in this category, out of 4 total.