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[[ | [[File:Taskforce logo 128.png|right]] | ||
== General == | == General == | ||
TASKFORCE is a Team vs Team gamemode for Armed-Assault 2 | TASKFORCE is a Team vs Team gamemode for Armed-Assault 2 | ||
Line 33: | Line 33: | ||
== Actual status == | == Actual status == | ||
* Work in progress, v0.0.1 | * Work in progress, v0.0.1 | ||
* {{ | * {{Link|link= http://dev-heaven.net/projects/roadmap/aas-taskforce|text= Roadmap}} | ||
== Project page == | == Project page == | ||
{{ | {{Link|link= http://dev-heaven.net/projects/show/aas-taskforce|text= Taskforce - Projectpage at Dev-Heaven.et}} | ||
{{GameCategory|arma2|Addon Groups}} | {{GameCategory|arma2|Addon Groups}} |
Latest revision as of 00:11, 21 November 2023
General
TASKFORCE is a Team vs Team gamemode for Armed-Assault 2
- Team vs Team
- One base (safe area, enemy NoGo) each team
- Fixed organisation of four squads
- Free choice of weapons (some are limited at all), but only in base
- two player/squad have to be medic class
- Squad leader can build
- a Forward Operations Base (FOB)
- some defence weapons
- medic tent
- ammo supply
- needs 2 special assets in vicinity to build and squad has a limited budget
- FOB is a teleport target for all players of a team from main respawn
- Respawn time of player depends on teamkills and civilian casualties
- Personal heavy anti-tank weapons are limited
- Only a few amount of armored vehicles
- Only a few amount of attack aircrafts
- Repair/Refuel only by truck
- Ammo boxes can be loaded/transported by truck and transport helicopter
- Civilian inhabitants as a neutral element (AI).
- A kill costs the player a higher respawn time
- a IED will be randomly placed near another friendly player
- Global ticket count, decreasing by
- Death of players
- Kill of a civilians
- time of securing key areas
Actual status
- Work in progress, v0.0.1
- Roadmap (dead link)
Project page
Taskforce - Projectpage at Dev-Heaven.et (dead link)