BIS fnc feedbackInit: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Post process effects" to "Post Process Effects") |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Feedback | |gr1= Feedback | ||
| Init function for feedback system. Declaration of variables, eventhandlers, etc. for in-game effects. Engine use only. | |descr= Init function for feedback system. Declaration of variables, eventhandlers, etc. for in-game effects. Engine use only. | ||
| call [[BIS_fnc_feedbackInit]] | |s1= call [[BIS_fnc_feedbackInit]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>call BIS_fnc_feedbackInit;</sqf> | ||
|seealso= [[Post | |seealso= [[Post Process Effects]] | ||
}} | }} |
Latest revision as of 23:24, 12 July 2022
Description
- Description:
- Init function for feedback system. Declaration of variables, eventhandlers, etc. for in-game effects. Engine use only.
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- call BIS_fnc_feedbackInit
- Return Value:
- Nothing
Examples
- Example 1:
- call BIS_fnc_feedbackInit;
Additional Information
- See also:
- Post Process Effects
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note