commandTarget: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
||
(10 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Groups | |gr1= Groups | ||
Line 11: | Line 28: | ||
|eff= global | |eff= global | ||
| Order the given unit(s) to target the given target (via the radio). Command given to the player, puts a red square with words Target and Distance on player's HUD at target location. If player in vehicle and has radar facilities, it also adds target marker to the radar. | |descr= Order the given unit(s) to target the given target (via the radio). Command given to the player, puts a red square with words Target and Distance on player's HUD at target location. If player in vehicle and has radar facilities, it also adds target marker to the radar. | ||
| unit [[commandTarget]] target | |s1= unit [[commandTarget]] target | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
Line 19: | Line 36: | ||
|p2= target: [[Object]] or [[Array]] of [[Object]]s | |p2= target: [[Object]] or [[Array]] of [[Object]]s | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_ESoldier1 commandTarget _WSoldier1;</sqf> | ||
|x2= < | |x2= <sqf>player commandTarget [ted, bill];</sqf> | ||
|mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not target the target. | |mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not target the target. | ||
|seealso= [[assignedTarget]] | |seealso= [[assignedTarget]] [[doTarget]] | ||
}} | }} | ||
Latest revision as of 10:21, 13 May 2022
Description
- Description:
- Order the given unit(s) to target the given target (via the radio). Command given to the player, puts a red square with words Target and Distance on player's HUD at target location. If player in vehicle and has radar facilities, it also adds target marker to the radar.
- Multiplayer:
- This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not target the target.
- Groups:
- Groups
Syntax
- Syntax:
- unit commandTarget target
- Parameters:
- unit: Object
- target: Object or Array of Objects
- Return Value:
- Nothing
Examples
- Example 1:
- _ESoldier1 commandTarget _WSoldier1;
- Example 2:
Additional Information
- See also:
- assignedTarget doTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect