setMousePosition: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " " to " ")
(added seeAlso)
 
(5 intermediate revisions by one other user not shown)
Line 20: Line 20:
|descr= Moves mouse pointer to specified position on the screen. '''x''' and '''y''' could be any number, but will be clipped so mouse never leaves the screen area.
|descr= Moves mouse pointer to specified position on the screen. '''x''' and '''y''' could be any number, but will be clipped so mouse never leaves the screen area.


|s1= '''setMousePosition''' [x, y]
|s1= [[setMousePosition]] [x, y]


|p1= x: [[Number]] - x in screen coordinates
|p1= x: [[Number]] - x in screen coordinates
Line 28: Line 28:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[setMousePosition]] [0.5, 0.5];</code>
|x1= <sqf>setMousePosition [0.5, 0.5];</sqf>


|seealso= [[getMousePosition]], [[ctrlMapCursor]], [[reversedMouseY]]
|seealso= [[getMousePosition]] [[ctrlSetMousePosition]] [[ctrlMousePosition]] [[ctrlMapCursor]] [[reversedMouseY]]
}}
}}

Latest revision as of 12:05, 7 May 2023

Hover & click on the images for description

Description

Description:
Moves mouse pointer to specified position on the screen. x and y could be any number, but will be clipped so mouse never leaves the screen area.
Groups:
GUI Control - Positioning

Syntax

Syntax:
setMousePosition [x, y]
Parameters:
x: Number - x in screen coordinates
y: Number - y in screen coordinates
Return Value:
Nothing

Examples

Example 1:
setMousePosition [0.5, 0.5];

Additional Information

See also:
getMousePosition ctrlSetMousePosition ctrlMousePosition ctrlMapCursor reversedMouseY

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note