enableReload: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1= Weapons | |gr1= Weapons | ||
| | |arg= global | ||
|eff= local | |||
| object | |descr= Enable / disable auto-reload (including AI) when magazine is empty. Default - enabled. | ||
|s1= object [[enableReload]] enable | |||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
Line 15: | Line 29: | ||
|p2= enable: [[Boolean]] | |p2= enable: [[Boolean]] | ||
|r1=[[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_vehicle enableReload false;</sqf> | ||
|seealso= [[reloadEnabled]] | |seealso= [[reloadEnabled]] [[reload]] [[needReload]] | ||
}} | }} | ||
Latest revision as of 15:23, 2 November 2024
Description
- Description:
- Enable / disable auto-reload (including AI) when magazine is empty. Default - enabled.
- Groups:
- Weapons
Syntax
- Syntax:
- object enableReload enable
- Parameters:
- object: Object
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- reloadEnabled reload needReload
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapons
- Scripting Commands: Local Effect