synchronizeObjectsAdd: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|eff= global | |eff= global | ||
|arg= global | |arg= global | ||
Line 24: | Line 25: | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= objects: [[Array]] - | |p2= objects: [[Array]] - array of objects | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf> | ||
_acm | _acm = _groupLogic createUnit ["AmbientCombatManager", position player, [], 0, "NONE"]; | ||
_acm synchronizeObjectsAdd [player]; | |||
</sqf> | |||
|seealso= [[synchronizeObjectsRemove]] | |seealso= [[synchronizeObjectsRemove]] | ||
}} | }} |
Latest revision as of 15:26, 13 May 2022
Description
- Description:
- Add given objects to the unit's list of synchronized objects.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit synchronizeObjectsAdd objects
- Parameters:
- unit: Object
- objects: Array - array of objects
- Return Value:
- Nothing
Examples
- Example 1:
- _acm = _groupLogic createUnit ["AmbientCombatManager", position player, [], 0, "NONE"]; _acm synchronizeObjectsAdd [player];
Additional Information
- See also:
- synchronizeObjectsRemove
Notes
-
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