BIS fnc sceneCreateSceneTrigger: Difference between revisions

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|game1= arma2
|game1= arma2
|version1= 1.00
|game2= arma2oa
|version2= 1.50
|game3= tkoh
|version3= 1.00


|version1= 1.00
|game4= arma3
|version4= 0.50


|gr1= Scenes
|gr1= Scenes
Line 9: Line 17:
|descr= Create trigger for scene which can interrupt scene with name passed during creating the trigger. Scene name is saved in format '''BIS_SceneIntDetector%1''' where %1 is sceneName.
|descr= Create trigger for scene which can interrupt scene with name passed during creating the trigger. Scene name is saved in format '''BIS_SceneIntDetector%1''' where %1 is sceneName.


|s1= [sceneName, side, timeout, triggerSize, triggerPosition] [[call]] [[BIS_fnc_sceneCreateSceneTrigger]]
|s1= [sceneName, side, timeout, triggerSize, triggerPosition] call [[BIS_fnc_sceneCreateSceneTrigger]]


|p1= sceneName: [[String]] - Name of scene to associate with
|p1= sceneName: [[String]] - name of scene to associate with


|p2= side: [[Side]] - For which side create trigger - which presence then interrupt the scene
|p2= side: [[Side]] - for which side create trigger - which presence then interrupt the scene


|p3= timeout: [[Number]] - Timeout of interrupt  
|p3= timeout: [[Number]] - timeout of interrupt  


|p4= triggerSize: [[Number]] - Size of the trigger
|p4= triggerSize: [[Number]] - size of the trigger


|p5= triggerPosition: [[Array]] - Where to create the trigger
|p5= triggerPosition: [[Array]] - where to create the trigger


|p6= deleteTrigger: [[Boolean]] - If [[true]], trigger will be deleted
|p6= deleteTrigger: [[Boolean]] - if [[true]], trigger will be deleted


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>["BIS_scene,WEST,5,500,[1337,1337,0],[[false]]<noWiki>]</noWiki> call [[BIS_fnc_sceneCreateSceneTrigger]];</code>
|x1= <sqf>["BIS_scene", west, 5, 500, [1337,1337,0], false] call BIS_fnc_sceneCreateSceneTrigger;</sqf>


|seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneRotate]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]] [[BIS_fnc_sceneIntruderDetector]]
|seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneRotate]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]] [[BIS_fnc_sceneIntruderDetector]]
}}
}}
[[Category:{{Name|arma2}}: Functions|{{uc:sceneCreateSceneTrigger}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:sceneCreateSceneTrigger}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:sceneCreateSceneTrigger}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:sceneCreateSceneTrigger}}]]

Latest revision as of 17:41, 13 July 2022

Hover & click on the images for description

Description

Description:
Create trigger for scene which can interrupt scene with name passed during creating the trigger. Scene name is saved in format BIS_SceneIntDetector%1 where %1 is sceneName.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
[sceneName, side, timeout, triggerSize, triggerPosition] call BIS_fnc_sceneCreateSceneTrigger
Parameters:
sceneName: String - name of scene to associate with
side: Side - for which side create trigger - which presence then interrupt the scene
timeout: Number - timeout of interrupt
triggerSize: Number - size of the trigger
triggerPosition: Array - where to create the trigger
deleteTrigger: Boolean - if true, trigger will be deleted
Return Value:
Nothing

Examples

Example 1:
["BIS_scene", west, 5, 500, [1337,1337,0], false] call BIS_fnc_sceneCreateSceneTrigger;

Additional Information

See also:
BIS_fnc_sceneCreateSoundEntities BIS_fnc_sceneRotate BIS_fnc_sceneSetBehaviour BIS_fnc_sceneGetObjects BIS_fnc_sceneIntruderDetector

Notes

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