BIS fnc refreshCommMenu: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " +" to " ")
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
 
(8 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{RV|type=function
{{RV|type=function


| arma2
|game1= arma2
|1.00
|version1= 1.00


|game2= arma2oa
|game2= arma2oa
Line 15: Line 15:
|gr1= Communication Menu
|gr1= Communication Menu


| Refresh the communication menu variable.
|descr= Refresh the communication menu variable.


| call [[BIS_fnc_refreshCommMenu]]
|s1= call [[BIS_fnc_refreshCommMenu]]


|r1=[[Boolean]] - [[true]] if successful
|r1= [[Boolean]] - [[true]] if successful


|x1= <code>[[call]] [[BIS_fnc_refreshCommMenu]];</code>
|x1= <sqf>call BIS_fnc_refreshCommMenu;</sqf>


|seealso= [[BIS_fnc_commsMenuToggleVisibility]], [[BIS_fnc_commsMenuCreate]]
|seealso= [[BIS_fnc_commsMenuToggleVisibility]] [[BIS_fnc_commsMenuCreate]]
}}
}}
[[Category:{{Name|arma3}}: Functions|{{uc:refreshCommMenu}}]]

Latest revision as of 12:53, 1 July 2022

Hover & click on the images for description

Description

Description:
Refresh the communication menu variable.
Execution:
call
Groups:
Communication Menu

Syntax

Syntax:
call BIS_fnc_refreshCommMenu
Return Value:
Boolean - true if successful

Examples

Example 1:
call BIS_fnc_refreshCommMenu;

Additional Information

See also:
BIS_fnc_commsMenuToggleVisibility BIS_fnc_commsMenuCreate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note