unitRecoilCoefficient: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " +" to " ")
m (Some wiki formatting)
 
(16 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| arma2oa
|game1= arma2oa
|version1= 1.62


|1.62
|game2= tkoh
|version2= 1.00
 
|game3= arma3
|version3= 0.50


|gr1= Object Manipulation
|gr1= Object Manipulation


| Returns recoil coefficient of a soldier.
|descr= Returns recoil coefficient of a soldier.


| '''unitRecoilCoefficient''' soldier
|s1= [[unitRecoilCoefficient]] soldier


|p1= soldier: [[Object]]
|p1= soldier: [[Object]]


|r1=[[Number]]
|r1= [[Number]]


|x1= <code>_myRecoil = [[unitRecoilCoefficient]] [[player]]</code>
|x1= <sqf>_myRecoil = unitRecoilCoefficient player;</sqf>


|seealso= [[setUnitRecoilCoefficient]]
|seealso= [[setUnitRecoilCoefficient]]
}}
}}


<dl class="command_description">
{{Note
<dt><dt>
|user= AgentRev01
<dd class="notedate">Posted on September 7, 2013</dd>
|timestamp= 20130907205500
<dt class="note">[[User:AgentRev01|AgentRev]]<dd class="note">
|text= If the unit doesn't exist / is null, -1 is returned.
If the unit doesn't exist / is null, -1 is returned.
}}
 
</dl>
 
[[Category:Arma 2: Operation Arrowhead: New Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 23:15, 4 May 2024

Hover & click on the images for description

Description

Description:
Returns recoil coefficient of a soldier.
Groups:
Object Manipulation

Syntax

Syntax:
unitRecoilCoefficient soldier
Parameters:
soldier: Object
Return Value:
Number

Examples

Example 1:
_myRecoil = unitRecoilCoefficient player;

Additional Information

See also:
setUnitRecoilCoefficient

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
AgentRev01 - c
Posted on Sep 07, 2013 - 20:55 (UTC)
If the unit doesn't exist / is null, -1 is returned.