setUnitRecoilCoefficient: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma2oa
|game1= arma2oa
|version1= 1.62


|1.62
|game2= tkoh
|version2= 1.00
 
|game3= arma3
|version3= 0.50


|gr1= Object Manipulation
|gr1= Object Manipulation


| Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil.
|descr= Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil.


| unitName '''setUnitRecoilCoefficient''' coefficient
|s1= unitName [[setUnitRecoilCoefficient]] coefficient


|p1= unitName: [[Object]]
|p1= unitName: [[Object]]
|p2= coefficient: [[Number]]
|p2= coefficient: [[Number]]


|r1=[[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[player]] [[setUnitRecoilCoefficient]] 10</code>
|x1= <sqf>player setUnitRecoilCoefficient 10;</sqf>


|seealso= [[unitRecoilCoefficient]]
|seealso= [[unitRecoilCoefficient]]
}}
}}


[[Category:Arma 2: Operation Arrowhead: New Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}


<dl class="command_description">
<dl class="command_description">


<dt></dt>
<dt></dt>
<dd class="notedate">Posted on March 28, 2015 - 11:50 (UTC)</dd>
<dd class="notedate">Posted on 2015-03-28 - 11:50 (UTC)</dd>
<dt class="note">[[User:Benargee|Benargee]]</dt>
<dt class="note">[[User:Benargee|Benargee]]</dt>
<dd class="note">
<dd class="note">
Doesnt seem to work on AI or remote controlled units. Setting the value too high, positive or negative produces some interesting recoil animations.
Doesnt seem to work on AI or remote controlled units. Setting the value too high, positive or negative produces some interesting recoil animations.
</dd>
</dd>
</dl>
</dl>

Latest revision as of 23:06, 13 May 2023

Hover & click on the images for description

Description

Description:
Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil.
Groups:
Object Manipulation

Syntax

Syntax:
unitName setUnitRecoilCoefficient coefficient
Parameters:
unitName: Object
coefficient: Number
Return Value:
Nothing

Examples

Example 1:
player setUnitRecoilCoefficient 10;

Additional Information

See also:
unitRecoilCoefficient

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2015-03-28 - 11:50 (UTC)
Benargee
Doesnt seem to work on AI or remote controlled units. Setting the value too high, positive or negative produces some interesting recoil animations.