BIS fnc EXP camp setCinematicMode: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 1.62
|version1= 1.62


|gr1= Campaign
|gr1= Campaign


|descr= Set's cinematic mode, with cinematic mode enabled the sounds are muted and screen is black.
|descr= Sets cinematic mode, with cinematic mode enabled the sounds are muted and screen is black.


|mp= Must be executed for every player.
|mp= Must be executed for every player.


||s1= [mode,fadeBlack,fadeSound] call [[BIS_fnc_EXP_camp_setCinematicMode]]
|s1= [mode, fadeBlack, fadeSound] call [[BIS_fnc_EXP_camp_setCinematicMode]]


|p1= mode: [[Boolean]] - (Optional, default [[false]]) [[true]] to enable, [[false]] to disable
|p1= mode: [[Boolean]] - (Optional, default [[false]]) [[true]] to enable, [[false]] to disable


|p2= fadeBlack: [[Number]] - (Optional, default 5) How long it takes in seconds to fade the screen
|p2= fadeBlack: [[Number]] - (Optional, default 5) how long it takes in seconds to fade the screen


|p3= fadeSound: [[Number]] - (Optional, default 5) How long it takes in seconds to fade the sound
|p3= fadeSound: [[Number]] - (Optional, default 5) how long it takes in seconds to fade the sound


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code><noWiki>[</noWiki>[[true]]<noWiki>,3,3]</noWiki> [[call]] [[BIS_fnc_EXP_camp_setCinematicMode]];</code>
|x1= <sqf>[true, 3, 3] call BIS_fnc_EXP_camp_setCinematicMode;</sqf>


|seealso= [[BIS_fnc_EXP_camp_getCinematicMode]]
|seealso= [[BIS_fnc_EXP_camp_getCinematicMode]]
}}
}}

Latest revision as of 12:29, 8 November 2023

Hover & click on the images for description

Description

Description:
Sets cinematic mode, with cinematic mode enabled the sounds are muted and screen is black.
Execution:
call
Multiplayer:
Must be executed for every player.
Groups:
Campaign

Syntax

Syntax:
[mode, fadeBlack, fadeSound] call BIS_fnc_EXP_camp_setCinematicMode
Parameters:
mode: Boolean - (Optional, default false) true to enable, false to disable
fadeBlack: Number - (Optional, default 5) how long it takes in seconds to fade the screen
fadeSound: Number - (Optional, default 5) how long it takes in seconds to fade the sound
Return Value:
Nothing

Examples

Example 1:
[true, 3, 3] call BIS_fnc_EXP_camp_setCinematicMode;

Additional Information

See also:
BIS_fnc_EXP_camp_getCinematicMode

Notes

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