BIS fnc sandstorm: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=")
m (Some wiki formatting)
 
(12 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{RV|type=function
{{RV|type=function


| arma2oa
|game1= arma2oa
|version1= 1.56


|1.56
|game2= tkoh
|version2= 1.00


|arg=
|game3= arma3
|version3= 0.50
 
|arg= global


|eff= local
|eff= local
Line 11: Line 16:
|gr1= Environment
|gr1= Environment


| Creates particle sandstorm round given object. {{Feature|arma3| '''newspapers''' parameter is disabled in {{arma3}} {{ic|if (_newspapers && false)...}}}}
|descr= Creates particle sandstorm round given object. {{Feature|arma3|The ''newspapers'' parameter is disabled in {{arma3}}.}}


|s1=[object, ''interval'', ''brightness'', ''newspapers''] call [[BIS_fnc_sandstorm]]
|s1= [object, interval, brightness, newspapers] call [[BIS_fnc_sandstorm]]


|p1= position: [[Object]] - sandstorm center (should be [[player]])
|p1= position: [[Object]] - sandstorm center (should usually be [[player]])


|p2= interval ''(Optional)'': [[Number]] - particle refresh time (default is 0.07) Lower number makes the sandstorm more dense
|p2= interval: [[Number]] - (Optional, default 0.07) particle refresh time; a lower number makes the sandstorm more dense


|p3= brightness ''(Optional)'': [[Number]] - brightness coeficient (default is 1) (1 - bright, 0 dark)
|p3= brightness: [[Number]] - (Optional, default 1) brightness coeficient; 1 is bright, 0 is dark


|p4= newspapers ''(Optional)'': [[Boolean]] - true if flying newspapers will be present (default is [[true]])
|p4= newspapers: [[Boolean]] - (Optional, default [[true]]) [[true]] if flying newspapers should be present


|r1=[[Array]] of created particle effect
|r1= [[Array]] of created particle effect


|x1= <code>[<nowiki/>[[player]], 0.04, 0.8, [[false]]] [[call]] [[BIS_fnc_sandstorm]];</code>
|x1= <sqf>[player, 0.04, 0.8, false] call BIS_fnc_sandstorm;</sqf>


|seealso= [[Functions Library]]
|seealso= [[Functions Library]]
}}
}}
[[Category:{{Name|arma2oa}}: Functions|{{uc:sandstorm}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:sandstorm}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:sandstorm}}]]

Latest revision as of 16:55, 25 July 2022

Hover & click on the images for description

Description

Description:
Creates particle sandstorm round given object.
Arma 3
The newspapers parameter is disabled in Arma 3.
Execution:
call
Groups:
Environment

Syntax

Syntax:
[object, interval, brightness, newspapers] call BIS_fnc_sandstorm
Parameters:
position: Object - sandstorm center (should usually be player)
interval: Number - (Optional, default 0.07) particle refresh time; a lower number makes the sandstorm more dense
brightness: Number - (Optional, default 1) brightness coeficient; 1 is bright, 0 is dark
newspapers: Boolean - (Optional, default true) true if flying newspapers should be present
Return Value:
Array of created particle effect

Examples

Example 1:
[player, 0.04, 0.8, false] call BIS_fnc_sandstorm;

Additional Information

See also:
Functions Library

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note