setUnloadInCombat: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.36 | |||
|1.36 | |||
|arg= local | |arg= local | ||
Line 10: | Line 9: | ||
|gr1= Unit Control | |gr1= Unit Control | ||
| | |descr= Sets whether or not cargo or turret units ''should'' get out of vehicle when in combat. If '''true''', vehicle will stop and units will dismount. Vehicle must be local. The command resets last time unit had reacted to an enemy as well as forcing [[orderGetIn]] [[false]] if [[canUnloadInCombat]] is permitted by config | ||
|s1= | |s1= vehicle [[setUnloadInCombat]] [allowCargo, allowTurrets] | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|p2= | |p2= allowCargo: [[Boolean]] | ||
|p3 | |p3= allowTurrets: [[Boolean]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_veh setUnloadInCombat [true, false];</sqf> | ||
|seealso= [[canUnloadInCombat]] | |seealso= [[getUnloadInCombat]] [[canUnloadInCombat]] [[allowCrewInImmobile]] [[isAllowedCrewInImmobile]] | ||
}} | }} | ||
Latest revision as of 21:54, 31 December 2022
Description
- Description:
- Sets whether or not cargo or turret units should get out of vehicle when in combat. If true, vehicle will stop and units will dismount. Vehicle must be local. The command resets last time unit had reacted to an enemy as well as forcing orderGetIn false if canUnloadInCombat is permitted by config
- Groups:
- Unit Control
Syntax
- Syntax:
- vehicle setUnloadInCombat [allowCargo, allowTurrets]
- Parameters:
- vehicle: Object
- allowCargo: Boolean
- allowTurrets: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
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