BIN fnc getTXScanDrawData: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \|p1= * + \|x1= * " to " |p1= |r1= |x1= ")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{RV|type=function
{{RV|type=function


|game1= arma3  
|game1= arma3
 
|version1= 1.94
|version1= 1.94


Line 30: Line 29:
{{Wiki|placeholder}} {{Feature|arma3contact}}  
{{Wiki|placeholder}} {{Feature|arma3contact}}  


|s1= <!-- [] call [[BIN_fnc_getTXScanDrawData]]; -->  
|s1= <!-- [] call [[BIN_fnc_getTXScanDrawData]] -->


|p1=
|p1=
Line 36: Line 35:
|r1=
|r1=


|x1=
|x1= <!-- <sqf>[] call BIN_fnc_getTXScanDrawData;</sqf> -->
 
|seealso=
}}
}}

Latest revision as of 13:06, 5 May 2022

Hover & click on the images for description

Description

Description:
/*
		Killzone_Kid

	Description:
		Returns draw data for given TXScan

	Parameter(s):
		0: STRING - scan name

	Returns:
		ARRAY in format [iconData, polygonData, triangleData, rectangleData, isDefaultPolygon] where:
			iconData: ARRAY - position in format [x,y,0]
			polygonData: ARRAY - array of polygon vertices, where each vertex is in format [x,y,0]
			triangleData: ARRAY - array of triangle vrtices, where each vertex is in format [x,y,0] 
			rectangleData: ARRAY - bounding rectangle in format [center, a, b, angle]
			isDefaultPolygon: BOOL - if a scan polygon has not yet been calculated, this will be true
		
	Example:
		"myScan" call BIN_fnc_getTXScanDrawData
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
TXScan

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note