BIS fnc aircraftSystemsInit: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \|s1= <!-- ([^ ]+); --> \}\}" to " |s1= <!-- $1 --> |r1= |x1= |seealso= }} ") |
Lou Montana (talk | contribs) m (Text replacement - " ( *class [a-zA-Z0-9_]+): *([a-zA-Z0-9_]+ *) " to " $1 : $2 ") |
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Exucution: | Exucution: | ||
- Call the function via int EH on each aircrfat config | - Call the function via int EH on each aircrfat config | ||
class Eventhandlers: Eventhandlers | class Eventhandlers : Eventhandlers | ||
{ | { | ||
init = "_this call BIS_fnc_AircraftSystemsInit"; | init = "_this call BIS_fnc_AircraftSystemsInit"; |
Latest revision as of 10:57, 6 December 2023
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - Init function to invoke scripted features required for Jets DLC content. Exucution: - Call the function via int EH on each aircrfat config class Eventhandlers : Eventhandlers { init = "_this call BIS_fnc_AircraftSystemsInit"; }; Requirments: - Compatible aircrfat must have a config definition for all sub-systems that will be invoked by this function example of cfgVehicles subclass definitions; class AircraftAutomatedSystems { wingStateControl = 1; //enable automated wing state control to prevent player to take off with folded wings wingFoldAnimations[] = {"wing_fold_l","wing_fold_r","wing_fold_cover_l", "wing_fold_cover_r"}; //foldable wing animation list wingStateFolded = 1; //animation state when folded wingStateUnFolded = 0; //animation state when un-folded wingAutoUnFoldSpeed = 40; //speed treshold when triger this feature, and unfold wings for player }; Parameter(s): _this select 0: mode (Scalar) 0: plane/object Returns: nothing Result: Aircrfat additional functionality added */
- Execution:
- call
- Groups:
- Aircraft Functionality
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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